2D animations for you teleporter

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gamble





Posts: 378
Joined: Thu May 13, 2004 5:15 pm
Location: somewhere over the rainbow/not in kansas

2D animations for you teleporter

Post by gamble »

well im making my teleporter in max cuz i don't wana use the scenery one. I made a chicago shader for it and i have the bitmap. I want to put 2D animation on it so its not just a crappy picture. What should i put for the u animation source and v animation source? i dont really what A out means.

Image
gamble





Posts: 378
Joined: Thu May 13, 2004 5:15 pm
Location: somewhere over the rainbow/not in kansas

Post by gamble »

bump, sorry to do this, but it would help more than 1 cause.
Lanche





Posts: 172
Joined: Mon Jul 05, 2004 11:26 am

Post by Lanche »

OK. An example of this is like in New Mombassa, when the sign on the main highway up top blinks repeatedly redblackredblack.
gamble





Posts: 378
Joined: Thu May 13, 2004 5:15 pm
Location: somewhere over the rainbow/not in kansas

Post by gamble »

yeah i got this figured out.

Its ok just to put none at that place and just choose your animation. On the scenery teleporter at repitition they put -1, don't know why but i did it also. Anyways if anyone reads this hope it helps them out.
Lanche





Posts: 172
Joined: Mon Jul 05, 2004 11:26 am

Post by Lanche »

The teleporter scenery has -1 so it looks completely random. It's supposed to be that way.

EDIT: Wait, what did you do to the 2D anim and what did it look like?
gamble





Posts: 378
Joined: Thu May 13, 2004 5:15 pm
Location: somewhere over the rainbow/not in kansas

Post by gamble »

basically i mirrored the scenery tele but i put some different animations on there like diagonal wave and spark instead of the animations they had
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