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STUPID TOOL SHIT
Posted: Thu Jul 29, 2004 9:04 am
by SilverStone641

WHERE CAN I FIND A DAMN TOOL TUTORIAL!?!?

no matter what i try i can never get past the tool part of map creation.

Teach me masters teach me....
Posted: Thu Jul 29, 2004 11:24 am
by [users]axem
yea well i cant get past this part: i will use the energy sword as a ex: tool.exe model weapons\energy-sword
couldnt read toolbeta.map.
then it ask for my camand agian.
ARGH!
Posted: Thu Jul 29, 2004 4:38 pm
by SilverStone641
I SWEAR TO GOD TOOL HATES ME! I downloaded everything, urangatang, HEKter, TOOLrunner.exe, TOOLGUI, and straight tool.exe it will never do anything!!!! I'm wondering if i should reinstall HaloCE to get new tool.exe. I dunno. someone help me!!!
Posted: Thu Jul 29, 2004 5:51 pm
by Patrickssj6
Do you have 3d studio max?
Make an STL CHeck.
It checks if there are problems or erorrs.
Try that.
Posted: Thu Jul 29, 2004 6:05 pm
by gamble
Don't just trust the STL checks, they lie sometimes. What's acceptable by 3ds standards is not always the same as what halo accepts.
Post what errors you are getting so the rest of us can help. Making a post saying tool sux is just spam.
Posted: Thu Jul 29, 2004 6:36 pm
by SilverStone641
Gamble wrote:Don't just trust the STL checks, they lie sometimes. What's acceptable by 3ds standards is not always the same as what halo accepts.
Post what errors you are getting so the rest of us can help. Making a post saying tool sux is just spam.
Well i wasn't gettin anything any other way!
All it does i try to structure it, and bitmap it all that, create scenario, and all it does is say, cannot find toolbeta.map then goes back to the command prompt and waites for my next input. It's like, i just wanna get it into sapien!!!
Posted: Fri Jul 30, 2004 4:23 pm
by Patrickssj6
You can sent me the files if you want and i can give it a try!
Email:
[email protected]

Posted: Fri Jul 30, 2004 5:45 pm
by SilverStone641
Patrickssj6 wrote:You can sent me the files if you want and i can give it a try!
Email:
[email protected]

eh, then i have the issue of stolen ideas, not that i really think anyone would steal my sh*t.
Man, compared to plethora, i'm like, why do i try??
BTW< plethora is gonna win the map contest!
Posted: Sat Jul 31, 2004 8:08 am
by coodude25
I might have the solution, when you want to bitmap you type "tool bitmaps levels\mapname\bitmaps" and to structure you type "tool structure level\mapname mapname"
BUT your problem is most likely that you have a space in your mapname, you can't do this. For example: it can't be called Blood Gulch, it has to be called Blood_Gulch or BloodGulch. So you need to rename your folder and you .jms file to not have any spaces
i hope this helps, if you have more questions just post them
Posted: Sat Jul 31, 2004 8:52 am
by SilverStone641
coodude25 wrote:I might have the solution, when you want to bitmap you type "tool bitmaps levels\mapname\bitmaps" and to structure you type "tool structure level\mapname mapname"
BUT your problem is most likely that you have a space in your mapname, you can't do this. For example: it can't be called Blood Gulch, it has to be called Blood_Gulch or BloodGulch. So you need to rename your folder and you .jms file to not have any spaces
i hope this helps, if you have more questions just post them
that makes sense but, i have no spaces, and i've tried using GUI tool programs and i still get nothing. I'll try what you suggested though
I'll keep you posted.
Posted: Sat Jul 31, 2004 9:04 am
by SilverStone641
Well, what you said worked (THERE IS HOPE PPL) but now i get #2016 degenerate triangles, then it asks choose shader type for 'none' and lists some options. I kinda guess at which as i do not know what this means. After it does all that, it says
File_Create<'tags\<none>.shader_model'> error 0x0000007b 'The filename, directory name, or volume label syntax is incorrect.'
failed to create new tag '<none>.shader_model'
some shaders were not defined.
Then it comes back to the prompt and waits for another command.
What am i doing wrong now?
Posted: Sat Jul 31, 2004 9:21 am
by [users]axem
not giving a shader a face or you dont have a face with a matrieal on it.
Posted: Sat Jul 31, 2004 9:58 am
by coodude25
#2016 degenerate triangles means that you have 2,0126 degenerate triangles, which isn't good, but you probably just have some faces that aren't connected. I suggest importing the wrl file into 3ds max (then it gives you 3 check boxes, only check the last one) it will show you where your degenerate triangles are.
Now for your material problems. When you create a material in the material editor you give it a name. This name is important, because it looks for a shader with the same name in "tags\levels\yourmap\shaders". If it doesn't find a shader in there then it asks you to create one.
But yours says none, which axem was right about, you didn't give some faces any materials applied to them. You give it a material by making sure that all of the faces you want it on have a the same unique material id number, and then changing the material id in the material editor to the same number.
hope that helps, feel free to ask anymore questions
Posted: Sat Jul 31, 2004 6:11 pm
by SilverStone641
ok, i'm still having the shader issue, but i'll tackle that later.
As of now, i'm trying to clear up the degenerate triangles.
I did as you said and imported the wrl. It showed my map, and a textureless, colorless copy of it, pointing straight down. I figured this was the degen triangles issue, so i deleted it and saved the max file. then exported the .jms file. I'm still getting the degen triangles issue. What should i be looking for???
thanks
Posted: Sat Jul 31, 2004 6:41 pm
by gamble
if you check your HEK tut (one that came with HEK) it explains better but what it is is a Triangle formed by 3 points in a straight line. Its not really a triangle but thats what max registers it as.
To fix it i would suggest just importing the .wrl file and finding the problem area. Select all the faces of the area BY HAND ONE AT A TIME. see how many faces you have selected. Then click and drag over the area. If you get more faces the second time around you have a degen triangle somewhere in there. Just delete all the faces in the area and remake the faces.
Posted: Sat Jul 31, 2004 6:47 pm
by SilverStone641
Gamble wrote:if you check your HEK tut (one that came with HEK) it explains better but what it is is a Triangle formed by 3 points in a straight line. Its not really a triangle but thats what max registers it as.
To fix it i would suggest just importing the .wrl file and finding the problem area. Select all the faces of the area BY HAND ONE AT A TIME. see how many faces you have selected. Then click and drag over the area. If you get more faces the second time around you have a degen triangle somewhere in there. Just delete all the faces in the area and remake the faces.
I've almost given up making maps. I figure i to stupid to figure it out anyway. Oh well, thanks for putting up with my sh*t ppl.
Posted: Sat Jul 31, 2004 8:50 pm
by coodude25
Posted: Sun Aug 01, 2004 10:02 am
by SilverStone641
None of those images worked for me. They always said file not found
Posted: Mon Aug 02, 2004 9:25 pm
by coodude25
Posted: Mon Aug 09, 2004 8:01 pm
by winsheild237
you could always just remake your level in 3d max. for me that was way easier than repairing all the triangles