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the best way to fix coplanar

Posted: Wed Jul 28, 2004 9:05 am
by akmassassin
ok im doning the geo of my map... im correcting errors become 2 months now so i know how valid geometry works... but i got this part of geo that has like a million coplanar... i wondered if there was a trick or a fast way to correct them (i correct them by moving an edge of about 0.1)

thx for help

pics:

Image
Image

Posted: Wed Jul 28, 2004 9:30 am
by akmassassin
hey comon i realy need help this map is almost done heres some pics :

http://www.picturetrail.com/gallery/vie ... &members=1

Posted: Wed Jul 28, 2004 10:37 am
by TheMissingLink117
Coplanar surfaces don't really matter, mine worked fine with them.

Posted: Wed Jul 28, 2004 10:57 am
by akmassassin
thats wat i thought not long ago but when it comes to do radiosity trought tool it says that it cannot, but if i correct them it works

Posted: Wed Jul 28, 2004 2:19 pm
by axeman
Best way to fix co-planner that I find is to use noise on it and just set the values to 1, it very slightly randomises the positions of the vertex thus solving your co-plannar, you may have to flip through the random seed a few times until you get it right but it works 99% of the time and it also kills nasty edges sometimes.

Posted: Wed Jul 28, 2004 4:29 pm
by akmassassin
thx a lot! ill try this.

Posted: Thu Jul 29, 2004 12:48 pm
by gamble
Axeman wrote:Best way to fix co-planner that I find is to use noise on it and just set the values to 1, it very slightly randomises the positions of the vertex thus solving your co-plannar, you may have to flip through the random seed a few times until you get it right but it works 99% of the time and it also kills nasty edges sometimes.
can you tell me where to find the noise option?

Posted: Thu Jul 29, 2004 1:15 pm
by Superfly
It's in your modifier list.