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More destructable scenery stuff

Posted: Fri Jul 23, 2004 8:14 pm
by gamble
I've been working on scenery stuff for a while and i finally got it to die realisticly (light, sound, debris, charred ground)

I have one more hurdle, the stuff isn't damaged by explosives (tanks, rockets, grendades, FRG's)

anyone know how to fix this?

Posted: Sun Jul 25, 2004 4:03 am
by gamble
anyone?

Posted: Sun Jul 25, 2004 4:53 am
by (GUF)HERM
any pics u can show us?

Posted: Sun Jul 25, 2004 1:12 pm
by [cc]z@nd!
pics would be nice, i wanna c scenery blow up from the veiw of a GOOD graphics card, instead of my crap card

Posted: Sun Jul 25, 2004 3:21 pm
by gamble
guess waht? my card is crap too

Posted: Wed Jul 28, 2004 7:48 am
by Berkano
It isn't damaged by explosives? Hmm.
Curious.
From my ye olde experimentations, explosives were the only thing that made scenery go boom. But then the manner in which I did it must have been crude by CE standards.

Interesting.
What have you been able to do, in detail really? Shatterable stuff... etc?

Posted: Wed Jul 28, 2004 7:50 am
by aarndo
berkano, u ever gona finish engieneer

Posted: Wed Jul 28, 2004 8:12 am
by gamble
made some scenery (bunker) and put body vitality on it. From there you shoot it and it disappears when it dies. from there i put effects on it, lights and debris. but i can't figure out what flag to check to make it die by explosives

Posted: Wed Jul 28, 2004 8:14 am
by aarndo
bring it into hht
and do it there using berkanos plugin

Posted: Wed Jul 28, 2004 8:53 am
by Berkano
Uhh errr.. Engineer rigghhhht.

OMG Look BEHIND YOU!
No REALLY I SWEAR, If you don't you're gonna DIE!

*ninja poof*