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Posted: Fri May 21, 2004 4:02 pm
by VoiDeD
...
thats actually cool... a super stealth map..
*back to the topic at hand*
get a new bitmaps file. if that doesnt work.. then u must of messed up with the shaders.
Posted: Fri May 21, 2004 11:20 pm
by rossmum
Wow...Even the sky's gone! What the hell did you
actually do?

Posted: Sat May 22, 2004 7:21 am
by [cc]z@nd!
u really messed up.. but my card is the exact same, suxalot brand
that would be hard to find ppl in, hahahaha, like an advanced type of marco polo, hahaha
Posted: Sat May 22, 2004 7:22 am
by [cc]z@nd!
wait, u can see the glowie things on the wingtips of the banshee!, that may narrow down what u did
Posted: Sat May 22, 2004 8:51 am
by VoiDeD
[cc]z@nd! wrote:wait, u can see the glowie things on the wingtips of the banshee!, that may narrow down what u did
the glowie thing on the banshee has nothing to do with bitmaps.
Posted: Sat May 22, 2004 8:54 am
by Deadly_Shadow
why didn't u make bg invisible too? ;p That'd be a fun map in multi player
Posted: Sat May 22, 2004 10:29 pm
by rossmum
Deadly_Shadow wrote:why didn't u make bg invisible too? ;p That'd be a fun map in multi player
No. That would just be f*cked.
Posted: Sun May 23, 2004 4:57 pm
by mattyboy_900
The same thing happend o me in DI and i just forgot to copy the sbsp.meta file from Verticies into the levels folder that might fix it
tutorial on adding your weapon's name to the hud interface
Posted: Tue Jul 20, 2004 9:39 pm
by luquis
Thanks to Rafazum Z for giving me some pointers.
I decided to write this so no one makes a custom weapon that still says "Picked up a Pistol" when you pick it up.
First off you will need a Hex Editor. I recommend xvi32 which can be downloaded here:
http://www.chmaas.handshake.de/delphi/f ... /xvi32.htm
I highly suggest you backup you original file.
Open up your hud_item_messages.unicode_string_list located at tags\ui\hud\
Go to the 13th string reference that says "Picked up %d canisters..." or something along those lines. It should be 80 bytes. I will explain why to use this srtring later. Click on the duplicate button and save.
Open the file up in your Hex Editor and scroll to the very bottom. It should say "Picked up %d canisters..." on the bottom few lines with a [] symbol in between each character (including spaces). Now change the letters to what you want them to say but there are a few limitations:
If your string stops before the end of the original string then fill in the rest with spaces. This is because the length of the string must stay the same size or else Guerilla won't except it. You used the 13th string because it is the largest.
If your string is too big then you will have to think of something else to put.
Now you can save and open it up in Guerilla to test it out. Now all you have to do is change the string index value on your .weapon file to match the one you just created.
Good luck and happy modding

Posted: Thu Jul 22, 2004 8:33 am
by HoboRockAssassin
this is good someone should sticky this
Posted: Thu Jul 22, 2004 8:46 am
by kornman00
I made a dos program that allowed you to make unicode string list tags a while back (with no limitations), but never got around to releasing it. Maybe I should make a GUI version of it. I also need to fix the source code, it was real messy the last time I checked.
I needed to do it because I was making a UI map template the would allow you to make a customized UI.map map. I should probably finish that too. So many things to do.
Posted: Thu Jul 22, 2004 10:04 am
by luquis
thats a good idea it would be so much easier
Posted: Thu Jul 22, 2004 2:01 pm
by rafazum
thanx for the mension luquis
and its Rafazum "X" not "Z" lol
Posted: Thu Jul 22, 2004 2:33 pm
by luquis
sorry x is next to z
Posted: Thu Jul 22, 2004 2:36 pm
by Danke
But if you pick up a flamethrower, and later pick up ammo for it, it'll say "Picked up (weapon)". Strings the game don't use are:
8:Picked up energy sword
*9:Picked up ammo for... (can't see the rest, most likely energy sword)
16:Picked up gravity rifle
*17:Picked up ammo for... (can't see the rest, most likely gravity rifle)
32:Picked up double speed
34:Picked up full-spectrum...(vision I think)
44:Checkpoint...
45:Checkpoint... done
46:Picked up fuel rod gun (SP FRG, I think)
31, 33, 35, 37, and 39 all say "[#] something should be here", so I bet that they're blank in hex.
Posted: Thu Jul 22, 2004 2:40 pm
by luquis
it wont change what it says for the flamethrower as long as you duplicate it and edit the duplicated one. as for the "something should go here" it just says that in hex and you can change that.
Posted: Thu Jul 22, 2004 4:53 pm
by rafazum
u add new strings by duplicateing