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Tool.exe
Posted: Fri Jul 16, 2004 12:51 pm
by (WB)ghost
read bottom
Posted: Fri Jul 16, 2004 1:33 pm
by Griff
just ignore it..
and in the future try using the search feature here.. this has been answered plenty of times before..

Posted: Fri Jul 16, 2004 1:55 pm
by (WB)ghost
I did but noone had the answer. Ok i ignored it But when i do tool structure levels\ATV_Track\atvtrack it wont make the senirieo.

Posted: Sat Jul 17, 2004 8:04 am
by (WB)ghost
Also when u type tool bitmaps levels\(mapname)\bitmaps it doesnt give me the warning thing.
Posted: Sun Jul 18, 2004 2:00 pm
by frozenflames
ya, u did some shader stuff wrong -- try remaking them all
Posted: Sun Jul 18, 2004 8:29 pm
by Danke
You didn't name your material in 3dsmax, looks like...
Make sure you make bitmap and shader tags too.
Posted: Mon Jul 19, 2004 5:43 pm
by (WB)ghost
Hmm.. Yea when i go to open the tif in Gurila and i try to swich it to aphla of what ever the tif doesnt show up.
Posted: Mon Jul 19, 2004 8:45 pm
by Danke
Alpha determines opacity (transparency/"see-through-ness"), it shouldn't be on that most likely. Try and find a .bitmap that has the same properties as yours and match them...
Dear God! You're trying to open a .tif in Guerilla??? Use "tool bitmap (..blah..)" for crying out loud. And read every tutorial you can get your hands on....
Posted: Tue Jul 20, 2004 6:06 am
by (WB)ghost
oops sry i ment bitmaps.
Posted: Tue Jul 20, 2004 6:20 am
by {GT}DaHobo
Posted: Tue Jul 20, 2004 1:45 pm
by (WB)ghost
When i do tool bitmaps levels\ATV_Track\bitmaps. It doesnt make the warning.
Posted: Tue Aug 31, 2004 10:02 pm
by hebus
I have the same exact probalem with "model base" rather. I really can't get through just, just bumping in to top maybe someone can fix it.