Custom Reticles

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viperfreek89





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Post by viperfreek89 »

i only have one bitmap for a reticle (testing purposes) but when i try to edit the type of file so that i can select it to be un-compressed, it either closes guerilla out or just messes the bitmap up
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Danke




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Post by Danke »

Make sure if you change the settings for a .bitmap in guerilla, that you recompile it in tool. If you did do that, then I dunno what the problem is. :(
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viperfreek89





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Post by viperfreek89 »

what is the command line to compile the bitmap tag? sorry if i sound like an utter newbie :oops:
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Danke




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Post by Danke »

tool bitmap
or
tool bitmaps for a directory

Run tool without command line parameters to see what you need to type.
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viperfreek89





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Post by viperfreek89 »

thats what i tried but it says not a valid tiff file...
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Danke




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Post by Danke »

Are you sure you saved it as a .tif with default save features?
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viperfreek89





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Post by viperfreek89 »

i do that, but i thought you were referring to compiling the .bitmap tag, thats where my confusion comes from...
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Banshee Ace





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Post by Banshee Ace »

gurilla crashes when you edited the .bitmap tag...
i've seen many master chief renders. where do these people get Master Chief's model?
viperfreek89





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Post by viperfreek89 »

theres obviously a way to successfully get it to work... anyway, once it successfully creates a bitmap tag, is it ready to be used as a reticle?
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Banshee Ace





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Post by Banshee Ace »

i i tired and i got an error in tool and the custom crosshair i made didnt appear in game...
i've seen many master chief renders. where do these people get Master Chief's model?
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Danke




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Post by Danke »

You might need to make a shader for it, I'm not too sure though. Take a look at the originals and see.

What I meant by "compiling a .bitmap" was using tool to make one from a .tif. If you edit a .bitmap in guerilla, and save, then recompile the tif into that .bitmap, it'll fix it up to the settings you set using guerilla.
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{GR}Snake





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Post by {GR}Snake »

HI...umm thats all
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Danke




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Post by Danke »

Ummm.... that's spam. I don't like you now.
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{GR}Snake





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Post by {GR}Snake »

Dan!! wrote:Ummm.... that's spam. I don't like you now.
well i was gonna type something but i completely forgot sry. umm i probly shuldnt be writing this either
coodude25




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Post by coodude25 »

well i figured out how to make a custom reticle, but i am still working on the ammo hud. For the reticle, just design a picture with any reticle (the center of the picture is the center of the in-game screen no matter what size you make it) Now the best thing is to use the other reticle bitmap as a reference, and basically what i think you might have done wrong is in the bitmap tag, change type to 32-something and in the hud tag change the checkbox to not a sprite
viperfreek89





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Post by viperfreek89 »

ok, i've run into a problem, i sucessfully compiled the bitmap, and made it the same as the combuned_reticles bitmap stats, then set it as the bitmap for the combined reticles, and all that, but whenever i tried it in-game theres no reticle at all... help plz!
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Danke




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Post by Danke »

Hmmmm...

Are you sure you cleared out the sequence index, or fixed (depending on whatever you did)?
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viperfreek89





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Post by viperfreek89 »

omg, i forgot about the sequencing index lol
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Banshee Ace





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Post by Banshee Ace »

guys i wrote up a tutorial on fusing bitmaps into one bitmap tag go here: http://files.halomods.com/viewtopic.php?t=14645

there are pictutres too...
i've seen many master chief renders. where do these people get Master Chief's model?
viperfreek89





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Joined: Tue Feb 10, 2004 4:06 pm

Post by viperfreek89 »

nice, and i found out reticles too lol
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