I think someone needs to learn periods and take a thing of chill pills... lol...
Nice idea though!
Weapon texture problem
Weapon texture problem
Im creating my own weapons and in 3d max I added the bitmaps where i wanted them and exported my weapon. I also ran tool to compile my bitmaps and everything but no matter what i do my weapon still shows up grey and see through. What am I doing wrong plz help me out. Thx in advance.
Tyson
Tyson
Did you create shaders for each material in Guerilla?
Each matID in 3ds/gmax will have a specific name, such as 'gun_barrel' or whatever. You must create a shader_environment called 'gun_barrel' and put it in the tags/levels/mymap/shaders folder. In the shader dialog, you can add bitmaps there.
JMS export saves the geometry, the material names/ID's, smoothing groups & UVW maps, but not the materials themselves. These have to be recreated using guerilla for you to see your maps in game.
Hope this help
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Each matID in 3ds/gmax will have a specific name, such as 'gun_barrel' or whatever. You must create a shader_environment called 'gun_barrel' and put it in the tags/levels/mymap/shaders folder. In the shader dialog, you can add bitmaps there.
JMS export saves the geometry, the material names/ID's, smoothing groups & UVW maps, but not the materials themselves. These have to be recreated using guerilla for you to see your maps in game.
Hope this help

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