Do you need a shader file for a diffuse color material?
Do you need a shader file for a diffuse color material?
A couple of the models in my map have a material with only a diffuse color and no bitmap. I was wondering if I still need to make a .shader file for these materials. Please help soon. Thanks.
Im not sure if this goes along with your post and if it doesnt im sorry but when i run radiosity and everything on my map in sapien the whole ground will come out black or blue or blue and orange and the ground should be green and brown and there is a bitmap and shader for everything and when i play the map in halo everything is a normal color can someone please tell me how to fix the map so it looks right in sapien.