How to make .physics and .model_animation files?

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{IAS}Bunkerking





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Post by {IAS}Bunkerking »

on the front of the hog its reallly light
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{G}H0g-Jump4h




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Post by {G}H0g-Jump4h »

some1 really needs to make the Daytona (motorcycle) from James Bond: Everything Or Nothing for halo. that would be AWESOME. can some1 model it for me?
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{IAS}Bunkerking





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Post by {IAS}Bunkerking »

give me a pic and i might give a whack at it
TRKLE





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Post by TRKLE »

guess what i can see the very dull logo. Look really hard at the things on the front that remind me of nostrils. The 2 black rectangles its right over them. Take a little more time than just sticking a logo on it.
Shin





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Post by Shin »

i see a logo, but sorry this isn't "post worthy"

just sticking a modified pic off the internet on a hog shouldn't really be considered actual skinning. :roll:
Jay





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Post by Jay »

it took me a minute just to find it. darken it and put bunches of logos over it. call it the billboard hog.
elemental_fire





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Post by elemental_fire »

i made a full honda mod that actually LOOKS like a honda element

this is a great mod if you want to keep the original hog colors but you could have made the symbol a little more visible

put it up for download :arrow: but beware of flamers becuase after all most people on this site use completely changed skins
McFarlane





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Post by McFarlane »

It looks the same to me
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PRiMoiCoN





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Post by PRiMoiCoN »

yea....you should make something that took more than a couple seconds....you should keep stuff like this just for yourself (i dont meen to sound like an asshole) but keep trying and make something good :wink:
Specter





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How to make .physics and .model_animation files?

Post by Specter »

Uh...anybody know how?
silencer88





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Post by silencer88 »

i just took a look at the .physics tag and it doesnt really look too hard

i would base it off of another physics tag, at least when you try it the first time

as for the model_animation i think they are initially created through 3ds and tool by exporting using the other feature of blitzkrieg

there is a slider bar in 3ds, i think you need to make like one frame of the animation at each number
Ang88





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Post by Ang88 »

you just make and animation in 3ds max, then export it with the blitzkrieg animation exporter
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Specter





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Post by Specter »

well....if you were to base a physics file for a new vehicle off of a ghost one, it probably wouldnt work right....who knows maybe it might. i should compare 2 .physics tags that are already there...
silencer88





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Post by silencer88 »

yea thats pretty much what i meant...
qazerc





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Post by qazerc »

this might sound newb, but what do u animate? >< *what motion
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