Sapiens crashes on radiosity_save - debug.txt inside

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sorby





Posts: 28
Joined: Wed May 26, 2004 6:32 pm

Sapiens crashes on radiosity_save - debug.txt inside

Post by sorby »

When I type in radiosity_save after all the numbers are at 0.000000, Sapien closes without saving anything. Here is the section from the debug.txt that contains my last radiosity process (and yes it took over a day):
06.07.04 23:00:12 sapien pc 01.00.00.0609 ----------------------------------------------
06.07.04 23:00:12 reference function: _write_to_error_file
06.07.04 23:00:12 reference address: 401b13
06.07.04 23:00:12 Couldn't read map file './sapienbeta.map'
06.07.04 23:00:13 CreateDevice succeeded with refresh rate = 0
06.07.04 23:00:13 Increasing sound decompression buffer size to 1048576 bytes
06.07.04 23:00:41 WARNING: 1 clusters in structure_bsp levels\deathbasin\deathbasin have no background sound or sound environment.
06.07.04 23:00:42 local player 0, weapon (0x0), deleted unexpectedly
06.07.04 23:09:35 ui_widget_definition tag 'ui\shell\solo_game\pause_game\pause_game'/-1 not loaded
06.07.04 23:09:35 failed to load full screen pause game window
06.07.04 23:09:36 ui_widget_definition tag 'ui\shell\solo_game\pause_game\pause_game'/-1 not loaded
06.07.04 23:09:36 failed to load full screen pause game window
06.08.04 20:57:48 \halopc\haloce\source\rasterizer\dx9\rasterizer_dx9_widgets.c(959): D3DERR_DEVICELOST in hr (code=-2005530520, error=<can't get description>)
06.08.04 20:57:48 ### ERROR rasterizer_widget_get_occlusion_test_result failed
06.08.04 20:57:48 \halopc\haloce\source\rasterizer\dx9\rasterizer_dx9_widgets.c(959): D3DERR_DEVICELOST in hr (code=-2005530520, error=<can't get description>)
06.08.04 20:57:48 ### ERROR rasterizer_widget_get_occlusion_test_result failed
06.08.04 20:57:48 \halopc\haloce\source\rasterizer\dx9\rasterizer_dx9_widgets.c(959): D3DERR_DEVICELOST in hr (code=-2005530520, error=<can't get description>)
06.08.04 20:57:48 ### ERROR rasterizer_widget_get_occlusion_test_result failed
06.08.04 20:57:48 \halopc\haloce\source\rasterizer\dx9\rasterizer_dx9_widgets.c(959): D3DERR_DEVICELOST in hr (code=-2005530520, error=<can't get description>)
06.08.04 20:57:48 ### ERROR rasterizer_widget_get_occlusion_test_result failed
06.09.04 06:02:47 radiosity error: smooth triangle group too big for page levels\deathbasin\shaders\deathbasin_ground
06.09.04 06:02:58 EAX: 0xFFFFFFFE
06.09.04 06:02:58 EBX: 0x16F15001
06.09.04 06:02:58 ECX: 0x0012E520
06.09.04 06:02:58 EDX: 0x00000000
06.09.04 06:02:58 EDI: 0x0012E520
06.09.04 06:02:58 ESI: 0x00000000
06.09.04 06:02:58 EBP: 0x0012E7F8
06.09.04 06:02:58 ESP: 0x0012E3EC
06.09.04 06:02:58 EIP: 0x7FFE0304, C3 9C 81 0C ?????
06.09.04 06:02:58 14CEF208 ?????
06.09.04 06:02:58 EXCEPTION halt in \halopc\haloce\source\structures\radiosity\intermediate_radiosity.c,#2305: surface_index==last_material->first_surface_index+last_material->surface_count
I see something in it about the smooth triangle group being too big, but does that mean I should clear all shading groups for the ground? Please help me soon as this is delaying my next beta which I know several people are anxious for.
rafazum





Posts: 59
Joined: Thu Apr 01, 2004 8:55 am
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Post by rafazum »

make new shaders for your surfaces.....
Image
and visit my site:it has music!coolest website!!-Stick men movies!!
sorby





Posts: 28
Joined: Wed May 26, 2004 6:32 pm

Post by sorby »

Are you talking about making them in Guerilla or making new shading groups in 3ds max?
rafazum





Posts: 59
Joined: Thu Apr 01, 2004 8:55 am
Contact:

Post by rafazum »

GURILLA-soz - caps , lol
Image
and visit my site:it has music!coolest website!!-Stick men movies!!
sorby





Posts: 28
Joined: Wed May 26, 2004 6:32 pm

Post by sorby »

But in the debug.txt it says that the smooth triangle group is too big for the deathbasin_ground but it has the exact same shader as the previous version that the radiosity worked correctly on.
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