4 degenerate triangles...

Discuss HaloCE modding with the HEK tools here. For help, go to the Help Desk forum above.
Post Reply
Icetiger





Posts: 211
Joined: Thu Nov 20, 2003 4:55 pm
Contact:

4 degenerate triangles...

Post by Icetiger »

When compiling my map it sad I have 4 degenerate triangles, and I was wondering how I could go about fixing them.

I am pretty sure they are in the middle of the map but don't know how to fix them without messing up the mesh.

Also, is there any way to combine multiple, coplanar faces into one big face?
http://icetig.com
Go there for my halo creations and much more!
05H3T5KY




Literarian 50

Posts: 86
Joined: Wed Feb 25, 2004 11:43 am

Post by 05H3T5KY »

Run STL check on the level mesh. It should highlight the exact faces/edges that are degenerative. Take the three vertices defining each of those bad triangles and weld them together. That should eliminate the degenerative faces, therefore eliminating your problem, at the cost of getting rid of those 4 faces. That should work. Hope this helps.
silencer88





Posts: 303
Joined: Fri Oct 24, 2003 10:18 am

Post by silencer88 »

but how would we go about finding these degenerate triangles ( i get the error in sapien, not tool so i cant use the vrml thing)
05H3T5KY




Literarian 50

Posts: 86
Joined: Wed Feb 25, 2004 11:43 am

Post by 05H3T5KY »

You have to use the STL check before you export from MAX like I said and that should tell you exactly what areas you need to fix before you export and compile...you can't fix the errors after you export and start with it in sapien...even though I have no clue how you wouldn't get the degenerate triangle error until you get into Sapien....tool.exe shouldn't have even compiled it if there were degenerate triangles..... :?
Post Reply