Adding fog into the level?...

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Blaze





Posts: 110
Joined: Sun Feb 01, 2004 1:33 pm

Adding fog into the level?...

Post by Blaze »

Alright, I have created 2 planes that have a +portal material applied to them and their normals are facing outwards so that the portal is created correctly. I have then exported the level and compiled it. I have created a .fog tag. I then go into Sapien run radiosity, move the camera inside the portal and go to cluster properties and palletes then fog palettes and created a new instance and set it to my fog tag. I do not see the fog in the level. What's wrong? :?
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mattp001





Posts: 309
Joined: Mon Apr 05, 2004 11:04 pm

Post by mattp001 »

i got fog in my level, lemme make a tutorial on it. it will be out soon
Blaze





Posts: 110
Joined: Sun Feb 01, 2004 1:33 pm

Post by Blaze »

Thanks, I was waiting for yours but I thought I'd try myself. I think I almost had it figured out too.
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mattp001





Posts: 309
Joined: Mon Apr 05, 2004 11:04 pm

Post by mattp001 »

:)
Blaze





Posts: 110
Joined: Sun Feb 01, 2004 1:33 pm

Post by Blaze »

I also tried adding the $ to the material name but that didn't work either :(
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mattp001





Posts: 309
Joined: Mon Apr 05, 2004 11:04 pm

Post by mattp001 »

you will end up using +unused$ to make it work
Blaze





Posts: 110
Joined: Sun Feb 01, 2004 1:33 pm

Post by Blaze »

Well, I am a moron, it says that right in the tutorial. :o
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mattp001





Posts: 309
Joined: Mon Apr 05, 2004 11:04 pm

Post by mattp001 »

yah, but there is more to it then that.
Blaze





Posts: 110
Joined: Sun Feb 01, 2004 1:33 pm

Post by Blaze »

Yea, I figured that.
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