HMT.v3. for Halo CE?

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Matus





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HMT.v3. for Halo CE?

Post by Matus »

hi, i dont know if this is the part of the forum i am supposed to post this
rec0





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Post by rec0 »

A new version may be released in the future, but as of yet it doesn't support the halo ce map files
Pwn4g3




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Post by Pwn4g3 »

rec0 wrote:A new version may be released in the future, but as of yet it doesn't support the halo ce map files
Oh it does, its just that you have to change the file headers a little ;)
jimmsta wrote: Take bloodgulch.map for example, and look at the header in a hex editor.
You should see the following... (This is the original file header)

6461 6568 6102 0000 DCA5 D400 0000 0000 7419 8500 688C 4F00 0000 0000 0000 0000 626C 6F6F
6467 756C 6368 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 3031 2E30 302E 3030
2E30 3630 3900

(it would appear as follows: daeha...........t...h.O.........bloodgulch......................01.00.00.0609)

And change the things marked in red to... (This is the modified file header)

6461 6568 0700 0000 DCA5 D400 0000 0000 7419 8500 688C 4F00 0000 0000 0000 0000 626C 6F6F
6467 756C 6368 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 3031 2E30 302E 3030
2E30 3536 3400

(it would appear as follows: daeh............t...h.O.........bloodgulch......................01.00.00.0564)

You can now edit the tags in hmt v3.5, and then just modify the header back to the original after editing to be able to play them in Halo:CE...

The first set of hexadecimal numbers changes the map version to HaloPC's version 7.

The second set of hexadecimal numbers changes the build number to HaloPC's build number.

Enjoy ;)
dmauro





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Post by dmauro »

man I am totally psyched about this. maybe next week when I am done with the craziness at work I will be able to make some fun stuff with a combo of hmt, guerilla, and hex editor. to much work for now... *sigh*.....
Pwn4g3




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Post by Pwn4g3 »

dmauro wrote:man I am totally psyched about this. maybe next week when I am done with the craziness at work I will be able to make some fun stuff with a combo of hmt, guerilla, and hex editor. to much work for now... *sigh*.....
Why bother, guerilla can do much more than HMT
Kamatzu




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Post by Kamatzu »

but we must not forget HMT was coded by 2 people (well tjc2k4 left before he did all too much, so mostly MonoxideC) and Guerilla was coded by a team....and yet Mono still did great...
Pwn4g3




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Post by Pwn4g3 »

Kamatzu wrote:but we must not forget HMT was coded by 2 people (well tjc2k4 left before he did all too much, so mostly MonoxideC) and Guerilla was coded by a team....and yet Mono still did great...
I wasn't disputing that, just that guerilla supports more options than HMT does...so one who would like the most options would generally pick guerilla
PSYLENCE





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unable to join server

Post by PSYLENCE »

when i use the editor to use hmt 3.5 to change the tags, then change it back, then when i try to enter the game it says "unable to join server" is CE capable of haveing the skins changed?
PSYLENCE





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HOW DO I APPLY GUERILLA TO A NORMAL BLOOD GULCH MAP??

Post by PSYLENCE »

HOW DO I APPLY GUERILLA {mods/skins} TO A NORMAL BLOOD GULCH MAP??

btw to all you mad knowledgeable halo fans out there ty very much for ur help!
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