For HaloCE, what are the limits for modelling a weapon?
Do you need the triangle faces?
Is there a limit on vertices and indices like in HaloPC?
Oh, and can you model using a program such as wings 3D, and then export it to 3DS Max and stick it in the game?
I honestly can't help but think I'm making a bit of a nuisance of myself.
Small question - Restrictions and requirements
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When it comes to content creation, there probably is a technical limit to the number of faces and vertices, but it's much, much higher than what's really needed.
Ideally, first-person weapon models should be less than 3,000 polies. Then you should make LOD (level of detail) models for third-person weapon models, taking away more and more detail from them as you go from superhigh to superlow.
Ideally, first-person weapon models should be less than 3,000 polies. Then you should make LOD (level of detail) models for third-person weapon models, taking away more and more detail from them as you go from superhigh to superlow.
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