Would anybody know a tutorial for cubemaps? I've done some searching but all I could find was broken links and the actual definition.
Thanks.
Cubemaps?
-
- Posts: 1267
- Joined: Thu Aug 03, 2006 3:35 pm
- Contact:
![]() |
-
- Posts: 5426
- Joined: Sat Jul 24, 2004 12:12 pm
- Location: I'm a Paranoid
- Contact:
![]() |
![]() |
-
- Posts: 1267
- Joined: Thu Aug 03, 2006 3:35 pm
- Contact:
![]() |
Dang. The only place I didn't look
.
Another question. How would you make a dynamic cubemap*(if they are even supported in CE).
*real-time reflections
Sorry, cubemaps are really confusing; they talk about 360 reflections in game but that would only make sense if they were updated in real-time.
Does anybody understand my dilemma?

Another question. How would you make a dynamic cubemap*(if they are even supported in CE).
*real-time reflections
Sorry, cubemaps are really confusing; they talk about 360 reflections in game but that would only make sense if they were updated in real-time.
Does anybody understand my dilemma?
