amo counters & such?

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OxYgEn





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Post by OxYgEn »

well...Blaz0, i have no problem for you "taking it over", this is a good way for me to get info as well. I have an idea though...contact me on aim or something, this may solve your problem...


anyways, plz feel free to join my forums i just created:

http://oxygence.proboards27.com/index.cgi
here i will be posting my latest stuff(once i actually do stuff=LOL)...includeds questions, answers, & tutorials(once i make them=LOL again)!!!
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__Blaz0__




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Post by __Blaz0__ »

I got it workin finally.. Took quite a bit o figuring out, plus some help from some knowlegeable people. Still have to add some lighting effects to it then I can place in map and release it. Anyway, I will hit you AIM shortly maybe tomorrow or the first part of the week.

Lata

__Blaz0__
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x13igDudex12




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Post by x13igDudex12 »

wow? so it works? awesome.....you should make a tutorial or soemthing :wink:
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Scooby Doo




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Post by Scooby Doo »

hi, i'm scooby. I was a friend of oxy's...

anyways, oxy has decided to leave modding & has left me with most of his stuff. & finally the battle rifle is working with amo counter & three shot burst(thanks to killa).

Hey pie, i was wondering how i could contact you?

--Scooby
CMDR Reservoir





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Post by CMDR Reservoir »

Simply Put. This pretty much explains the basics.

http://files.halomods.com/viewtopic.php?t=28412
XBL Tag : CMDR Reservoir
Need HEK help? Contact me on AIM I know more than I need to know.
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x13igDudex12




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Post by x13igDudex12 »

i folowed that but my fp is out. i also put the screen for the sniper rifle for no reason. I got oth of them to work in 3rd but no fp.
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an emu





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Post by an emu »

ya someone should explain what to do for the fp model a little more clearly. it never works for me. in the weapon tag i go down to fp model and switch it to the fp model i compiled with tool. what else is there????
jimjoebob





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Post by jimjoebob »

fp are just what u see
u could keep the fp the sam and chang the base model to a treea and it would look like a killer christmas tree to everyone else
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x13igDudex12




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Post by x13igDudex12 »

but what we want to do is put an ammo counter on our FP model.....
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jimjoebob





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Post by jimjoebob »

copy assault rifle hud interface(shader ammo counter thingy)

assign it in your weopon but delete then remake the remembering what the defualts were

And add a total ammo counter under elements but at the bottum of that section u have to check under weapon specific tags "devide by clip size"

this worked for me good luck
Scooby Doo




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Post by Scooby Doo »

i think i'll just make a tutorial...or just contact me plz...LOL. You're gunna laugh when you see how easy it is!

--Scooby
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