Lightmapping error in tool...... Need help

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343Halo




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Lightmapping error in tool...... Need help

Post by 343Halo »

ok im running the lightmapping in tool instead of sapien and i get this error from tool "radiosity error: degenerate triangle [or triangle with bad uvs] (see blue in error geometry)"
i never had this error before and i don't know what to do to fix it. please help.
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Post by ExileLord »

I would guess that you have too many faces on whatever model that is.
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343Halo




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Post by 343Halo »

to many faces huh...... would give that error?
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Post by John Spartan »

no it doesnt give that error...it measn taht ur uvws are messed up..i would suggest going back into 3ds max and redoing the UVWs
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343Halo




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Post by 343Halo »

ok i'll try that and thanks for the help
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Post by 343Halo »

well i tried unwrapping the uvw and tried some other stuff but it just doesn't seem to want to work.
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Post by John Spartan »

hmmm...im all out of ideas..sry
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Post by SSDC »

Import debug.wrl into max and find the blue triangles, try to fix them
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Post by 343Halo »

i tried importing debug.wrl but it just froze max and then i had to shut it down.............i guess i could try it again.
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Post by Hexblade »

im having the same problem.. have you found a solution??
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Re: Lightmapping error in tool...... Need help

Post by HunterXI »

343halo wrote:ok im running the lightmapping in tool instead of sapien and i get this error from tool "radiosity error: degenerate triangle [or triangle with bad uvs] (see blue in error geometry)"
i never had this error before and i don't know what to do to fix it. please help.

Er, why not try Sapien? It seems to do a better job.
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343Halo




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Re: Lightmapping error in tool...... Need help

Post by 343Halo »

HunterXI wrote:Er, why not try Sapien? It seems to do a better job.

well for one sapien takes way to long to load and run radiosity on my comp. 2 i've used tool for 3 other maps and its worked perfect until this one. 3 its a hell lot faster and can run in the background instead of having to have the game window active in order for it to run.
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Post by Hexblade »

when i do it, even in sapien it screws up... :x

ive looked at the blue faces in the **MAP**.wrl, but it doesnt really help - ive tried changing all the UVWs...
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Post by Hexblade »

ah cmon - its stopping me from making my map :(

edit: does editing boost the thread?
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Post by mickdo »

I also had this problem, and it seemed to be localised around areas where I had a separate object (a base or whatever) on my level. The only way I could find to get rid of it was to delete my base object and create it again.
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Post by Pie »

i have problems attachingthigns too...so for now i make everything a .scenery lol

then later i put it in
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Post by Hexblade »

oh, cool - good idea.
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