open edges
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- Posts: 125
- Joined: Wed Mar 24, 2004 4:32 pm
open edges
im trying to stucture my map with tool, but it says edges are open. i went into my map file and tried to select the open edges, but there aren't any. wats goin on?
well if youre getting the error you must be, om load up your .max file and click on file>>import, navigate o your Halo CE root directory and where it says choose filetype, choose WRL and it should say in your halo CE directory. Now locate the file in there called (whatever your map name).wrl
just load taht up and find the places that are highlighted and fix them.
Hope it helps.
just load taht up and find the places that are highlighted and fix them.
Hope it helps.
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- Posts: 125
- Joined: Wed Mar 24, 2004 4:32 pm
doesnt it hav to be a .jms file? by the way, im using gmax, so i use chimp. and yes, im going into notepad and deleting everything INCLUDING begin chimp, and everything after INCLUDING end chimp. but it still says that edges are open, like 6, 13, 456, etc. like 6 edges, but i looked for them, and there aren't any open edges
No no, you misunterstood.... he means that you have to import the .WRL file and NOT the JMS file. The WRL file displays the edges that are messed up. When you import, uncheck all of the radio buttons (little dots or checks, not sure, but I know theres three in all, just uncheck them all) and import. Then press F3 which will change your viewport mode into wireframe. Then the little white lines are where the open edges are. From there, you should be able to fix it. This has nothing to do with your exporter, or Chimp, in this case.
--Excalibur
EDIT :: I forgot to put the 3 after the F... lol... sry!
--Excalibur
EDIT :: I forgot to put the 3 after the F... lol... sry!

Last edited by Excal on Tue Sep 28, 2004 12:07 pm, edited 1 time in total.
just open the wrl file... and look for the lines, they indicate the errors... they're dummies. Now look for those and you will see the error. oh btw press F3 to go into wireframemode... and one more tip: once you find the open edges, weld them together by going into vertex selection mode, and select the vertices you want to meld, the open edges that is 


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- Posts: 125
- Joined: Wed Mar 24, 2004 4:32 pm
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- Posts: 125
- Joined: Wed Mar 24, 2004 4:32 pm
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- Posts: 125
- Joined: Wed Mar 24, 2004 4:32 pm
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- Posts: 125
- Joined: Wed Mar 24, 2004 4:32 pm
ok i found the .wrl, this is what it looks like, now what?
http://us.f1.yahoofs.com/groups/g_12491 ... BBozjywR88
http://us.f1.yahoofs.com/groups/g_12491 ... BBozjywR88
Everything that was imported are VRML markers that show you problem spots in the map. To fix open edges, just create a polygon in the open edge to fill it or do whatever you'd like to do to fix it.
If everything looks misplaced, like nothing lines up (make sure you use all the views to see where it is) then you might have messed up on the import settings in Gmax after you choose the file.
If everything looks misplaced, like nothing lines up (make sure you use all the views to see where it is) then you might have messed up on the import settings in Gmax after you choose the file.
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- Posts: 125
- Joined: Wed Mar 24, 2004 4:32 pm