a little EXCEPTION halt in \halopc\haloce\source\bitm.......

Discuss HaloCE modding with the HEK tools here. For help, go to the Help Desk forum above.
Post Reply
akmassassin





Posts: 164
Joined: Sat Jun 05, 2004 4:41 pm
Location: canada!!! W00t wO0t!! je danse ak l

a little EXCEPTION halt in \halopc\haloce\source\bitm.......

Post by akmassassin »

ok that is the last prob i got in my map. sometimes when i run radiosity it says this (and it sucks cauz radiosity at 0.6 takes 24 hours lol):

D:\Games\halo ce>tool lightmaps levels\dark_dreams\dark_dreams dark_dreams 0 0.6

Couldn't read map file './toolbeta.map'
i'm going to render debug lightmaps for dark_dreams of levels\dark_dreams\dark_d
reams, and i'll stop when red+blue+green = 0.600000.
Hit control-c now if this isn't right.
WARNING: 206 clusters in structure_bsp levels\dark_dreams\dark_dreams have no ba
ckground sound or sound environment.
start levels\dark_dreams\dark_dreams
0.000000
EAX: 0x0012F9C0
EBX: 0x00000001
ECX: 0x0012F9C0
EDX: 0x000002CC
EDI: 0x0012F9C0
ESI: 0x00000000
EBP: 0x0012F898
ESP: 0x0012F888
EIP: 0x7C90EB94, C3 8D A4 24 ?????
EXCEPTION halt in \halopc\haloce\source\bitmaps\bitmaps.c,#181: bitmap_format_ty
pe_valid_width (format, _bitmap_type_2d, width)


D:\Games\halo ce>

so can anyone decript this??? my opinion is that i got a bitmap with an invalid width, has it says. but im not sure. anyone?

oh and also has you can see the first 0.00000 apears so its working at the begin....
Banshee Ace





Posts: 227
Joined: Tue Jan 06, 2004 9:55 pm

Post by Banshee Ace »

i got this many times... how did I fix this? YOU MUST UVW MAP EVER MATERIAL IN UR MAP!!!! NO MATTER IF IT ALREADY LOOKS GOOD!!! there you have it...
i've seen many master chief renders. where do these people get Master Chief's model?
Post Reply