tool.exe collisions geometry problem

Discuss HaloCE modding with the HEK tools here. For help, go to the Help Desk forum above.
Post Reply
CoRoBi





Posts: 16
Joined: Mon Jul 05, 2004 12:33 am
Location: MN

tool.exe collisions geometry problem

Post by CoRoBi »

okay so i'm trying to make a vehicle and i'm following the sticky in the how to make custom vehicles tut but every time i try to make the collision geometry it says...

C:\Program Files\Microsoft Games\Halo Custom Edition>tool.exe collision-geometry
vehicles\cageball
Couldn't read map file './toolbeta.map'
### cageball.jms
EAX: 0xFFFFFFFE
EBX: 0x00000001
ECX: 0x0012CF60
EDX: 0x00000000
EDI: 0x0012CF60
ESI: 0x00000000
EBP: 0x0012D23C
ESP: 0x0012CE2C
EIP: 0x7FFE0304, C3 9C 81 0C ?????
EXCEPTION halt in .\import_collision_bsp\build_collision_bsp.c,#387: global_plan
e_count<MAXIMUM_BSP3D_DEPTH

is something wrong with my model? sounds like i have too many global planes or something but i have no idea what that is or means. someone please help thanks!
HMC Helljumper





Posts: 385
Joined: Wed Jun 16, 2004 2:02 pm

Post by HMC Helljumper »

does anyone know how to fick this? i get hte same error when I am compiling my turrets collision geometry.


please help!
John Spartan





Posts: 218
Joined: Fri Mar 19, 2004 7:43 am

Post by John Spartan »

same here i thought i was the only one...
master_wolf





Posts: 202
Joined: Fri Mar 26, 2004 3:36 pm
Location: Hyper Super Killer Giant Ninja Space Zombie of Doom!!!
Contact:

Post by master_wolf »

your model is all one object...right?
Grenadiac




Socialist Golden Age Magic Era Eureka
Tsunami Scorched Earth Articulatist 250

Posts: 390
Joined: Fri Sep 05, 2003 1:36 pm
Location: Tucson, AZ USA
Contact:

Post by Grenadiac »

Collision models should be extremely simple and blocky. It sounds like you are trying to use a full detail model. The number of polygons for a collision model should be much much lower than your full detail model.
HMC Helljumper





Posts: 385
Joined: Wed Jun 16, 2004 2:02 pm

Post by HMC Helljumper »

No, my thing is not all one object, I am trying to make my turret, and it has to be a vechicle right? So I made it different parts so that I can have animations.

I really have no clue what I am doing, the basic vehicle tut is ok for a banshee but it barely touches the surface of the things that you need to do witht the HEK to make a quality vehicle, or quality anyhting for that matter.


Anyone who has made a vehicle...

Please guide me through this and you will see my turret and my pod racer that I am working on ingame.

(PS - Whoever made icetrack, please reply to this topic.)
master_wolf





Posts: 202
Joined: Fri Mar 26, 2004 3:36 pm
Location: Hyper Super Killer Giant Ninja Space Zombie of Doom!!!
Contact:

Post by master_wolf »

well i never made a vehicle, but, if you have all separate objects that touch, thats collision geometry...
HMC Helljumper





Posts: 385
Joined: Wed Jun 16, 2004 2:02 pm

Post by HMC Helljumper »

They don't touch each other, I made sure of that, so I wouldn't have any overlapping surfaces. What I did was, I tried to compile it as a pice of scenery to see if the model itself was sealed world satisfying. So I renamed the material to collision-geometry and applied it to everyhting hten exported it like a scenery's collision to see if it had any errors and I get that.

What do I do?
CoRoBi





Posts: 16
Joined: Mon Jul 05, 2004 12:33 am
Location: MN

YAY!

Post by CoRoBi »

i got it!!! i just added the "multires modifier" and then hit "generate" on the bottom of the tab and then brought the "vert count" down a lot and went through tool again and it worked! so thanks guys! hope this helps you other guys out!
gamer49





Posts: 82
Joined: Sun Jul 11, 2004 11:53 am

NO NO NO

Post by gamer49 »

you CAN NOT!!!!!!! EVER EVER USE A SPHERE /BALL/GEOSPHEAR WAT ever it is called. halo can not "creat "balls" cuse it dose not know wat is the top of it and wat is the bottom
CoRoBi





Posts: 16
Joined: Mon Jul 05, 2004 12:33 am
Location: MN

serious?

Post by CoRoBi »

that really sucks....is there a way to make it look like a ball in the game but now move like one??? would i just make the collision geometry a square instead of the cube but keep everything else a cube or something?
gamer49





Posts: 82
Joined: Sun Jul 11, 2004 11:53 am

Post by gamer49 »

sry actually i was thinking of a dif error that looks ilke that ummmm i dont know wat to do wit that one sry
Post Reply