Disabled Blitzkrieg Export Options
Dude.. Dont butt into topics where you're not supposed to be.aarndo wrote:Voided wrote:Well i figured if you just left this topic wouldn't have been replyed to.
dude STFU
Add aarndo?u stfu noob tryin to act all though. hey voided... lets add this guy to the fucken top 995 noob list
Its not the top 995 noob list.. Its the full list of n00bs.. Anyone who thinks they're good, but they suck, are automaticly added to the list.

actualy it is
actuly it is ok just look at a10 map of the begginnig the marine is driveing just limit ther abillity so go around the map ehh just an i dea 

uhhh...that's a scripted cinematic, there is NO reaction between the marines ai and the actual hog, they just scripted the hog's joints to move a certain way in proportion to the warthog's velocity and acceleration (not just speed acceleration, but the change of a velocity) all they really do is use in-game graphics, physics and sound and script the bipeds and stuff where to go and what to do...this is knida like that one guy saying that the poa was a vehicle b/c it was movin in the beginning cinematic...and then usin references to the books to say it was a vehicles. nOObs are so predictable...
ASPARTAME: in your diet soda and artificial sweeteners. also, it's obviously completely safe. it's not like it will cause tumors or anything. >.>
always remember: guilty until proven innocent
always remember: guilty until proven innocent
Disabled Blitzkrieg Export Options
It seems as Gearbox left out a exporting option or 2 in Blitzkrieg
Guess they don't want us making bipeds
here's some proof
http://genocide.epgservers.net/blitzkrieg's%20secrets.jpg
http://genocide.epgservers.net/blitzkrieg's%20secrets1.jpg
Guess they don't want us making bipeds

here's some proof
http://genocide.epgservers.net/blitzkrieg's%20secrets.jpg
http://genocide.epgservers.net/blitzkrieg's%20secrets1.jpg
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- Posts: 394
- Joined: Sun Mar 21, 2004 7:15 am
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- Posts: 394
- Joined: Sun Mar 21, 2004 7:15 am
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I belive i made the first biped (correct me if i'm wrong) it was a walking matilic spiderlike quadraped named george. anyway me and killa are working together and we can make a biped linked to all the correct vertexis but it's a long a tedious process. we have tryed every modifier in both max 5 and 6 and nothing worksif u made a new biped with stretching texture plz share a picture or something but if it's just a bunch of seperate models then we alreay know how to do that.
(msg to killa: why didn't u show me these shots i know have a new idea on how to make it work i will test ASAP, which u know means a week or two for me
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(msg to killa: why didn't u show me these shots i know have a new idea on how to make it work i will test ASAP, which u know means a week or two for me

lifes to important to be taken seriously
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