Im sorry to ask this, i know this question comes up alot and it gets really tedious and redundant trying to answer it every time, but i have read most of the other posts and still had no luck. I have imported debug.wrl into my model and now i know where my open edges are but it still doesnt tell me how to fix them(obviously) i have tried welding verts i have tried moving verts, and frankly, im out of ideas, The area where the open edges are, are where i basiclly made holes in a block, i had a block with 11 segs each way, i deleted, moved, compensated and came up with a result i like, i had areas where i needed ramps so i deleted the polygons then created new ones to my specifications. I am out of ideas and any help would be great, thanks.
The pic's broken. First select each vertex (make a box around it, don't just click it) and make sure it says Vertex 14 and not 11 verticies or something. If you get multiple verticies weld them and make sure that it says there's only one vertex, if it still says there's more than up the threshold a bit. If that doesn't work then try deleting the surrounding polygons (don't delete the isolated verticies) and recreate the polygons. Also zoom in real close at problem spots; chances are there's a really small hole.
damnit, sorry about the pic, yea ive been tryin to weld them together, and it just ain workin, ill try deleting the surrounding polygons and recreating them though, thanks for the prompt response.
if you copy the address then paste it it works.
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Thanks, after some 3 odd hours i think i got em all, lol, that was erm ummm fun. thanks for youre help!