Wierd Open Edge error

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gamble





Posts: 378
Joined: Thu May 13, 2004 5:15 pm
Location: somewhere over the rainbow/not in kansas

Wierd Open Edge error

Post by gamble »

Ok, Im making Red and Blue custom teleporters for each of the bases instead of using traditional green.

I made the faces. Made a sub-material and put the bitmap on it. I named the submaterial telered! Made the shader a .shader_transparent_chicago similar to the orginal teleporter but it has different animations. If its render only how come i still get an open edge error?

Image
John Spartan





Posts: 218
Joined: Fri Mar 19, 2004 7:43 am

Post by John Spartan »

i cant help u but man that map looks awesome
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