ok can anybody tell me how to do a custom hud? i know it can be done as iv seen the map with the gren launcher and it has a custom hud.
i need this for the crossbow in the next hat map.
can any one help me?
custom huds.... what the?
You're gonna need to make sprites. Best way would be to do each seperately. Create you image, add a 4 pixel-thick blue (0,0,255) around it and resize it to the original dimensions.
ie: the image is 16x64, put the image in it's own layer, set it to 24x72 and center the image so that there's four pixels on each side. Fill that in blue and merge the layers. Resize back to 16x64. (You'll lose a bit of detail).
Then run it through tool (you might get an error, ignore it if it still spits out a .bitmap tag) and open the bitmap tag in Guerilla. Change everything to what it should be (open another sprite's tag to see) and compile it in tool again. It shouldn't get any errors that time.
Then you have to edit weapon_hud_interface to point to your files. And then position them right. I've tried to do this before with a HUD I made from a Halo2 screen cap. It didn't quite work out though.
ie: the image is 16x64, put the image in it's own layer, set it to 24x72 and center the image so that there's four pixels on each side. Fill that in blue and merge the layers. Resize back to 16x64. (You'll lose a bit of detail).
Then run it through tool (you might get an error, ignore it if it still spits out a .bitmap tag) and open the bitmap tag in Guerilla. Change everything to what it should be (open another sprite's tag to see) and compile it in tool again. It shouldn't get any errors that time.
Then you have to edit weapon_hud_interface to point to your files. And then position them right. I've tried to do this before with a HUD I made from a Halo2 screen cap. It didn't quite work out though.