Whenever i try to put a sphere of any size in my map, i get this error:
EAX: 0xFFFFFFFE
EBX: 0x00000201
ECX: 0x0012CCA0
EDX: 0x00000000
EDI: 0x0012CCA0
ESI: 0x00000000
EBP: 0x0012CF7C
ESP: 0x0012CB6C
EIP: 0x7FFE0304, C3 9C 81 0C ?????
EXCEPTION halt in .\import_collision_bsp\build_collision_bsp.c,#387: global_plan
e_count<MAXIMUM_BSP3D_DEPTH
Any idea why or how to fix???
*note - my map is VERY simple, just a big box, it was the starting of a map, but i decided to test to make sure sphere's work.
sphere problem
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You cant do real sphere's in halo because of how the physics work, I have tried to make a sherical level (and succeeded with my map 'Sfear') and I kept getting that error, besides a sphere has to many opposite facing faces and has no real top or bottom which mess with the physics.
Small sheres are ok just as long as they are'nt face flipped, but if you want to make a BIG sphere im afriad your stuck with a Geosphere on low poly count.
Small sheres are ok just as long as they are'nt face flipped, but if you want to make a BIG sphere im afriad your stuck with a Geosphere on low poly count.
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ok, im stuck...
I got this exact same error, but this time while compiling the collision-geometry part of a piece of scenery. Ive tried making about 3 new scenery objects and always get this error. WHY?!?!??!?!
I got this exact same error, but this time while compiling the collision-geometry part of a piece of scenery. Ive tried making about 3 new scenery objects and always get this error. WHY?!?!??!?!
Well mother, life is like a box of chocolates, you never know what you're going to get. Your life on the other hand is like a box of active grenades!
Due to the nature of the BSP creation you need to create a Sphere constructed of many triangles. Such spheres often appear as giant disco balls, having squares lining up to create the shape.
In order to achieve such a sphere there are various functions in D3D or OpenGL that create them automatically with a said number of faces (the more faces the smoother the sphere).
Anyways, perfect spheres do not work.
I am currently unaware of how to do this in 3DMax, cause I do not own the program.
Best bet would be to create a box that appears like a checkerboard on each side and then somehow 'spherify' it.
That.. or find some nifty function to do it for you.
In order to achieve such a sphere there are various functions in D3D or OpenGL that create them automatically with a said number of faces (the more faces the smoother the sphere).
Anyways, perfect spheres do not work.
I am currently unaware of how to do this in 3DMax, cause I do not own the program.
Best bet would be to create a box that appears like a checkerboard on each side and then somehow 'spherify' it.
That.. or find some nifty function to do it for you.
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- Location: Delta quadrant