sphere problem

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frozenflames





Posts: 487
Joined: Wed Jan 14, 2004 4:23 pm

sphere problem

Post by frozenflames »

Whenever i try to put a sphere of any size in my map, i get this error:

EAX: 0xFFFFFFFE
EBX: 0x00000201
ECX: 0x0012CCA0
EDX: 0x00000000
EDI: 0x0012CCA0
ESI: 0x00000000
EBP: 0x0012CF7C
ESP: 0x0012CB6C
EIP: 0x7FFE0304, C3 9C 81 0C ?????
EXCEPTION halt in .\import_collision_bsp\build_collision_bsp.c,#387: global_plan
e_count<MAXIMUM_BSP3D_DEPTH

Any idea why or how to fix???
*note - my map is VERY simple, just a big box, it was the starting of a map, but i decided to test to make sure sphere's work.
ThabounceR





Posts: 157
Joined: Thu May 06, 2004 10:30 am
Location: #halomods

Post by ThabounceR »

well as a matter of fact i just got the same error, but i was making sounds for my level, and i dunno but i think you made a huge mistake somehwere, cant help you though
axeman




Articulatist 50

Posts: 93
Joined: Tue May 18, 2004 7:06 am

Post by axeman »

You cant do real sphere's in halo because of how the physics work, I have tried to make a sherical level (and succeeded with my map 'Sfear') and I kept getting that error, besides a sphere has to many opposite facing faces and has no real top or bottom which mess with the physics.

Small sheres are ok just as long as they are'nt face flipped, but if you want to make a BIG sphere im afriad your stuck with a Geosphere on low poly count.
frozenflames





Posts: 487
Joined: Wed Jan 14, 2004 4:23 pm

Post by frozenflames »

ok, im stuck...

I got this exact same error, but this time while compiling the collision-geometry part of a piece of scenery. Ive tried making about 3 new scenery objects and always get this error. WHY?!?!??!?!
Well mother, life is like a box of chocolates, you never know what you're going to get. Your life on the other hand is like a box of active grenades!
Berkano




Miner Droplet

Posts: 32
Joined: Sun Mar 07, 2004 6:40 pm

Post by Berkano »

Due to the nature of the BSP creation you need to create a Sphere constructed of many triangles. Such spheres often appear as giant disco balls, having squares lining up to create the shape.

In order to achieve such a sphere there are various functions in D3D or OpenGL that create them automatically with a said number of faces (the more faces the smoother the sphere).

Anyways, perfect spheres do not work.

I am currently unaware of how to do this in 3DMax, cause I do not own the program.

Best bet would be to create a box that appears like a checkerboard on each side and then somehow 'spherify' it.

That.. or find some nifty function to do it for you.
gamble





Posts: 378
Joined: Thu May 13, 2004 5:15 pm
Location: somewhere over the rainbow/not in kansas

Post by gamble »

under creation click on geoshpere (only sphere that works in Halo) and click and drag. then adjust the radius in the parameters.
[users]Borg





Posts: 7
Joined: Wed Aug 04, 2004 3:04 pm
Location: Delta quadrant

Post by [users]Borg »

Reduce the number of segments.
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