Vehicle Weapons and Wind

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viperz





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Joined: Thu May 20, 2004 1:37 pm

Vehicle Weapons and Wind

Post by viperz »

before i start, i'm not sure if this is the right section to put this... sorry if it is.

question 1...
does anybody know how to take a weapon off a vehicle and place it on a map as a standalone weapon like the cov turret via the HEK and not hex'ing (hex editing)? for example... taking the minigun off the warthog and use it as a stationary turret or taking the turret off the tank. i mentioned those examples cause they're essential for the map idea my friends and i came up with.

question 2...
for the wind element... is it set up like fog where it's a plane? i've read the tut's and they say what the material should be called and so forth but not if it's a plane element.
Specter





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Post by Specter »

as far as taking weapons off of vehicles, you have to make your own models for them, or you could take them off of the vehicles with the gbxmodel importer by James. that's a little weird, but worth a shot i suppose.

as for wind (this kidna belongs in the sapien/guerilla forum), it's not something you put into your map while modeling it, you put it in using sapien.
Captain_Lag





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Post by Captain_Lag »

for wind check the wiki...theres a tut there about it
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