I have followed Kirk's video tutorials and have run into a problem. I export often and complie with tool.exe to catch any errors early.
When I get to the stage where I "raise" the terrain to make a few hills around the edges and then I save and export and use tool.exe, I get a message that I have "overlapping surfaces" or a "degenerate triangle."
I then import the error file so I can see what the problem is and I notice some overlapping orange triangles hovering way obove my level box ?? Not only don't I know what that means, but I have no idea how to approach correcting it, so I just go back and start over.
I have now tried unsuccessfully about 10 times to make any hills around the edges. I have successfully made hills toward the center of the level, but whenver I modify the height of ground around the edges I get those error messages in tool.exe.
Be nice, because this is my first map. Thanks in advance for your help.
Error in Tool after raising terrain around edges.
I'll answer my own question.
The vertexs on the edges of the floor strung to the top corners of the level box. By raising the ground around the edges, many of these strung edges will overlap causing problems -- especially at the far corner. In fact, it is amost impossible to raise the ground at the very edge without causing a conflict.
I guess that is why Kirk's video Tutorial suggests raising the second row away from the edge. The HEK tutorial doesn't make this at all clear (what's new) and so it was from trial and error (probably 20 hours or so) before I figured this out.
The vertexs on the edges of the floor strung to the top corners of the level box. By raising the ground around the edges, many of these strung edges will overlap causing problems -- especially at the far corner. In fact, it is amost impossible to raise the ground at the very edge without causing a conflict.
I guess that is why Kirk's video Tutorial suggests raising the second row away from the edge. The HEK tutorial doesn't make this at all clear (what's new) and so it was from trial and error (probably 20 hours or so) before I figured this out.