I just followed the tutorial of HEK with the only difference that I used other textures and made a different landscape and all.
Now when I run tool.exe, it first asks me to define a shader type for the material i made "mazs_ground"
I pick number one (shader_enviornment) and I did the same for the other material I made.
But then, after I defined every material (exept +sky), it says "some shaders were not defined" and it stops.
I've tried changing about every material and I even tried to put the material count to 2 (+sky and mazs_ground), but it still gives the same response.
This error is not listed in the tutorial and there is no error file created.
I redit it 5 times in a row. First it said shaders not defined and then it gave me 13 "couldn't update edge # (red)", a "failed to build collision geometry" and a "failed to import collision bsp" error everytime I redid it.
the shaders were created when you chose option 1 so you don't have to worry about that. to fix the second error you have to import the wrl into 3ds and fix the bad edges.
It worked and I just made my first final version of a map... The only thing to solve is the complete darkness there, but that's something I must find out myself.