Shaders not defined

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EwoudCP





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Location: The Netherlands, Amsterdam

Shaders not defined

Post by EwoudCP »

I just followed the tutorial of HEK with the only difference that I used other textures and made a different landscape and all.

Now when I run tool.exe, it first asks me to define a shader type for the material i made "mazs_ground"
I pick number one (shader_enviornment) and I did the same for the other material I made.
But then, after I defined every material (exept +sky), it says "some shaders were not defined" and it stops.

I've tried changing about every material and I even tried to put the material count to 2 (+sky and mazs_ground), but it still gives the same response.

This error is not listed in the tutorial and there is no error file created.

What's wrong and how do I fix it?
Superfly





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Post by Superfly »

Have you tried repeating the command, it works for me.
gamble





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Post by gamble »

if you just repeat the command it works, however its better to create you shaders one by one in guerilla (make sure to make bitmaps first)
Banshee Ace





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Post by Banshee Ace »

same here, just redo the command
i've seen many master chief renders. where do these people get Master Chief's model?
EwoudCP





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Post by EwoudCP »

I redid it, but then it gave me another error.

Then i deleted the material tags (the only tags created) and retried it.

But the error just continues to occur.
Superfly





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Post by Superfly »

I always find it works when you repeat it, try going over your shaders again.
EwoudCP





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Post by EwoudCP »

I redit it 5 times in a row. First it said shaders not defined and then it gave me 13 "couldn't update edge # (red)", a "failed to build collision geometry" and a "failed to import collision bsp" error everytime I redid it.
luquis





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Post by luquis »

that has nothing to do with your materials. it should have created a wrl file to import into 3ds so you can fix it
EwoudCP





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Post by EwoudCP »

luquis wrote:that has nothing to do with your materials. it should have created a wrl file to import into 3ds so you can fix it
The wrl only appears when the second errors occur. It doesn't make a .wrl file when I get the 'no shaders defined'
luquis





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Post by luquis »

the shaders were created when you chose option 1 so you don't have to worry about that. to fix the second error you have to import the wrl into 3ds and fix the bad edges.
EwoudCP





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Post by EwoudCP »

It worked and I just made my first final version of a map... The only thing to solve is the complete darkness there, but that's something I must find out myself.
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