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Discuss HaloCE modding with the HEK tools here. For help, go to the Help Desk forum above.
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TablesandChairs4





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Post by TablesandChairs4 »

Yeah...? Not new, and not that exciting.
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Pyre

Post by Guest »

woop de frikin doo
vapor007





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Post by vapor007 »

ive done it with mods, it a lot easier w/ mods
i'm just posting
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maca_§




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Post by maca_§ »

you can also do it by turning bump on with your trainer (if you have one)
go up to someone, press melee, and then bump into them and you die and there will be one random mc standing there.
vapor007





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Post by vapor007 »

yea, or AI mods
i'm just posting
Orchid





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Post by Orchid »

Or ya shoot them in the head at the same time.
[GHG] Kaine





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Post by [GHG] Kaine »

people that figure these things out have way too much time on their hands....
Phantom15





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Post by Phantom15 »

AI are also called "Gaurdians"
vapor007





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Post by vapor007 »

the actual definition (in my terms) for killed by the guardians is:
-when one player, just killed, kills another.
this means you can't kill each other at the same time, one must die earlier
examples:
-player dies, while dying animation is played melee animation finishes playing, and kills the other player(crack while dying)
-player throws a grenade while(before?) getting killed, grenade kills killer.

there may be other ways, but i am not sure
i'm just posting
iceman4256





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Post by iceman4256 »

sally deebs
Yo, yo, yo, this is ya boy "Jay"...leave me a message and i'll get back to u....l8r!
TheMadModder





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Look here please

Post by TheMadModder »

I got an error message in sapian but i thing it applys to 3dsmax but i dont know what it means.please help.
It said"error:degenerate tirangle [or triangle with bad uvs] 9see bule in error geometry)
Can anyone explain this?
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Danke




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Post by Danke »

Use the search button. Look at the tutorial (the official one), it has solutions for each problem. But use the Mr.Search here. This has been answered over and over.
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TheMadModder





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Post by TheMadModder »

need more help than that
TheMadModder





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Post by TheMadModder »

I already ran numerous searches and came up with nothing. Do you know what to do?please help me. I'm working on my 1st map and need some guidance.
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Malf




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Post by Malf »

it means that your UVW mapping was done badly. you need to redo it, and make sure you have the right types of UVW maps on each object
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Danke




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Post by Danke »

When compiling using Tool the following warning message appears:
### WARNING found # degenerate triangles.
________________________________________________________
There is an error in the construction of the triangles that compose the level geometry.

Check for triangles that have had edges turned or have been modified such that 2 edges of the triangle now exist in the same space (share the same vertex coordinates).

These will often appear in 3ds Max as a single edge when in fact it is just the collapsed or malformed edges of a triangle all occupying the same space.
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TheMadModder





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Post by TheMadModder »

I didnt use a uvw map.Just made the skybox...Putin a heightmap...And put my surface pic over top. I know that there is a wrl file but I dont know how to use it!
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Danke




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Post by Danke »

In 3dsmax, go to File -> Import, set it to import .wrl files, and voil
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TheMadModder





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Post by TheMadModder »

when i import the file my map disappeares...There are 3 options and I dont know what to do. Does importing the file fix the problems or show them to you?
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