"Cassandra" beta

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turk645




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"Cassandra" beta

Post by turk645 »

http://www.youtube.com/watch?v=TXZyAC4YZbo

I made a small vid of a vehicle im working on. Since it doesnt have any weapons im making it go invisible temporarly. Obviously it still needs a lot of work. I still need to give it a camo bump, a skin, fix the effects, modifiy the timing of the camo, etc.
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Post by GametagAeonFlux »

That's a pretty awesome concept...I think its camo is fine the way it is. In my opinion, the camo bump causes everything to be too visible. If this thing's only got a temporary camo, you might as well make it the best it can be.

But still, awesome.
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Post by turk645 »

:P i plan on having the camo have to charge up for a bit and obviously make the ending effect les... well les huge and obvious. i think the stealth aspect would be fun to experament with in a game. Just not sure how long to make it last for though.
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Post by Dstin1 »

that is amazing. how did you make it turn invisible on-comand?
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Post by ScottyGEE »

That is an excellent concept turk. I felt surges of anticipation after that.

The lack of camo bumps is fine IMO, even in the utoob vid, I could see where it was and if you are a clumsy driver (like you are ;)) you will see the colission effects go off. Speaking of which, you recking you can make it if you hit something, it causes you to stop firing (ie no invis).

As for the camo timing, it all depends on the speed and the level. If its for lets say coag, it would either have to have a long camo to actually get somewhere or be quite fast.

And for the no stealth effect, I say use distortion :D Its not obvious in terms of colours (like your big blue bang), but it still causes motion for a players eye so they will be able to notice it if they are observant.
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Post by turk645 »

its funny cause that big blue blob is distortion, i just forgot a chunk when messing with the color. And the camo is on a time limit based on a delayed effect so its not going to be easy to make it uncamo the vehicle unless i make that vehicle have unique collision effects.
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ScottyGee wrote:Smokers suck >_< (to avoid someone saying it later, both literally and in the derogatory way)
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Post by nintendo9713 »

Turk, that is awesome. Are you going to release this as a tag or in a mod you'll make
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Post by DrXThirst »

I still want someone to figure out how to get vehicles to go through teleporters. Because flying that thing through a teleporter would be awesome. :P
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Post by GametagAeonFlux »

drxthirst2 wrote:I still want someone to figure out how to get vehicles to go through teleporters.
You can do it through scripting.
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Post by peace35 »

DrXThirst wrote:I still want someone to figure out how to get vehicles to go through teleporters. Because flying that thing through a teleporter would be awesome. :P
well they did it in a few halo CE maps
http://www.youtube.com/watch?v=tcjuKE4OcAU
video of stunts preformed by me (no vehicle launches ;-) )
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Post by Hawaiian Modder »

I think the camo should be a little longer, and maybe it could have some type of weapon. Unless you were trying to make a UAV of sorts.
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Post by DoorM4n »

that is amazing!
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Post by G.I.R. »

DoorM4n wrote:that is amazing!
Indeed.
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