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My 1st AI mod - UPDATE - (again)
Posted: Sat Jun 26, 2004 4:56 am
by shadow wolf
ok, this is my first mod, and it encorprates Ai and PMI.
At the moment, all i have are a few shots of the Elites I've put in, but i hope 2 get sum more soon.
plz can i have sum feedback and/or suggestions?
UPDATE: I now have Covie Sheilds, hunters a the covie uplinks in.
I am also trying to find a energy sword model that can be used for the pistol.
Posted: Sat Jun 26, 2004 5:45 am
by Ethernet
Nice work Wolfy, i likey!
Keep up the good work pal.
Posted: Sat Jun 26, 2004 6:24 am
by shadow wolf
Can u fink of any way I could make it better?
Any suggestions 2 what scenery i could put in?
Posted: Sat Jun 26, 2004 9:11 pm
by rossmum
Nice. I want your video card.
Posted: Sat Jun 26, 2004 10:27 pm
by frozenflames
its nice...but pretty easy stuff.
Im not dissin u or anything, but its not a tough mod to make.
A suggestion is to figure oout how to make them spawn not in vehics. If u figure out, PLZ tell

Posted: Sun Jun 27, 2004 9:13 pm
by VoiDeD
Hunter wrote:Nice. I want your video card.
Me too...
Anyways, yeah the mod is nice, but its easy to do, great for your first AI mod.
Posted: Mon Jun 28, 2004 9:35 pm
by Overlord
if u put the glow on the plasma sword, dat would b cool. but otherwise ya nice job wolf!
Posted: Sun Jul 04, 2004 11:31 am
by agent0025
can u pick up the energy sword after u kill an elite? and nice work!

Posted: Sun Jul 04, 2004 11:44 am
by shadow wolf
can u pick up the energy sword after u kill an elite? and nice work!
Not as yet, i'm still lookin for a good 1st person model, or a way to use the 3rd person model in its place.
(if any1 can help, it would b appreciated [sp?])
Posted: Wed Jul 07, 2004 9:58 am
by shadow wolf
Well,
Wraiths = I could but i dnt know how 2 get the driver 2 take damage
C. Dropships = I feel they are 2 big 4 bg.
Hunters = well, i could as AI, but i dnt know about dead 1s
C. Sniper. = Get me a model then maybe (coz i cant model 2 save my life)
Skins = same as above coz i cant skin either
Fuel rod = already there!
Ghosts = hummm, I'll look into th@
Posted: Wed Jul 07, 2004 5:51 pm
by D3V0N
Question to all you PC moders, is there anyway to inject AI into Xbox MP? I haven't had the time to look into it myself.
Posted: Thu Jul 08, 2004 5:57 pm
by D3V0N
Used to, leant it to someone who will put it to it's use. I use my PC for maily workish stuff. :/
My modded box has all my neads really.
Posted: Fri Jul 09, 2004 12:48 am
by DSDahl89
Posted: Fri Jul 09, 2004 9:02 am
by shadow wolf
If i injected Sp ghosts, could i make them blow up immediatly?
Also, how would i remove the respawn from them?
Re: My 1st AI mod - UPDATE -
Posted: Fri Jul 09, 2004 6:55 pm
by Edwin
how did you get the bipeds to spawn directly? (i'm sorry if this is a n00b question, i hae been out of contact for a long time and AI in MP at all is a huge amazement to me, last time i was here the only AI in MP was the accident involving the covie dropship's turret in BG)
Im not dissin u or anything, but its not a tough mod to make.
damn i been out for too-long
Re: My 1st AI mod - UPDATE -
Posted: Sat Jul 10, 2004 2:26 am
by VoiDeD
Edwin wrote:how did you get the bipeds to spawn directly? (i'm sorry if this is a n00b question, i hae been out of contact for a long time and AI in MP at all is a huge amazement to me, last time i was here the only AI in MP was the accident involving the covie dropship's turret in BG)
Just like I said in your other post, you swap the bitmap of the vehicle to cryoglass, remove the model, and turn off the collision model.
Posted: Sat Jul 10, 2004 5:09 pm
by frozenflames
d3von, ya - its rather simple to get AI into xbox MP. Getting their models takes some work, but the AI in a cyborg's body is quite simple
Posted: Wed Jul 14, 2004 8:46 am
by shadow wolf
OK, i have some new pics and a bit more info about whats goin in this...
AI: I am going to have Yellow Elites + energy swords, Stealth Elites + ES, and hunters.
Scenery: C_storage + maybe some blown up ghosts.
also, i have 2 questions.
1stly: Would it be harder if the hunters were camo-ed?
2ndly: How would i give the stealth elite a shield?
feedback and help appreciated
Posted: Wed Jul 14, 2004 9:34 am
by shadow wolf
mac, both elites use the same collision model, same biped etc. only difference is the actv!

Posted: Wed Jul 14, 2004 9:38 am
by Edwin
ok, twp more questions, how do you make them re-spawn, and how do you inject a hunter without causing models to go screwy? I know about PMI but when applied to a hunter wierd thigns happen (at least for me)