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warthog never flipss

Posted: Thu Jun 10, 2004 9:27 am
by inkjet
ok i'm not a noob. i just don't know if this is possible. is it possible to somehow change teh physics or just characteristics of the warthog so it doesn't flip? i need help with that in the maw.

Posted: Thu Jun 10, 2004 11:05 am
by MasterNeoChief
Maybe you can change the weight, so it won't even get off the ground.
The maw isn't really that hard.
If you don't want to flip, without modding, take a turn right when you're going off the cliff.
You'll make some degrees, and land nicely.

Posted: Thu Jun 10, 2004 1:39 pm
by inkjet
i know about spinning when i'm gonna go off a ledge and i live off of that trick. but liek for a hunters frg or a guys plasma grenade. taht's wat i'm talking bout. for some weird reason wehn i switch a warthog for a banshee and i get to the end of the level it exceptions. weird.

Posted: Thu Jun 10, 2004 3:40 pm
by HunterXI
actually, you could try setting it's center of gravity waaaaaaaaay below it. that might work.

Posted: Fri Jun 11, 2004 5:58 am
by sparkicks
which one(x y z) is the height
sorry for asking a probally well know ans but i cant hlep being a noob
sparkicks
edit: i tried putting the center of gravity as 10 for y and the hogs flew around the map faster then i could follow. i only got glimsess
edit: now i got it right. change z to 0. it has less of a chance of flipping

Posted: Fri Jun 11, 2004 6:17 am
by Dark Cloud
z is height, afaik.

Posted: Fri Jun 11, 2004 8:41 am
by [cc]z@nd!
if you just want to get to the end of the level, can't you sparkedit it so there is a secret teleporter right when you get off the elevator that teleports you to the ship?

Posted: Fri Jun 11, 2004 8:51 am
by MasterNeoChief
Nah, you can't make teleporters in SP maps.

Posted: Fri Jun 11, 2004 11:13 am
by VoiDeD
MasterNeoChief wrote:Nah, you can't make teleporters in SP maps.
You can't?? Doh.. So much for my next "0u7a c0n7r0L m0d" :wink:

Posted: Fri Jun 11, 2004 8:51 pm
by Edwin
Dark Cloud wrote:z is height, afaik.
no y is hight unless you get the labels screwed up when programming the editor ui (a prime example being Caligari's TrueSpace 3-D editor, not one editor in the series has it's Y/Z co-ords the right way.) proper axiis are: X, latitudinal (i think thats the correct form of the word); Y, vertical; Z, Longitudinal

Posted: Sat Jun 12, 2004 2:58 am
by sparkicks
all i know is that when i set them all to 0 the car never flips and if it does it rights its self straight away

Posted: Sat Jun 12, 2004 8:29 am
by marshallsn12
of u change the weight it will not let u go up hills :? now we dont want that to happen but if theres a way where u can flip hog over but u dont fall out and u can still like change the key to flip hog and flip it while ur inside

ROFL that would be awsome 8) :lol:

Posted: Sat Jun 12, 2004 8:38 am
by SuperHalo2Fan
I think I found a mod for that I think it was in halopcmodz.com and it was on Danger Canyon if you download that mod then check HMTv3.5 then you should see the thing he changed then you just gotta copy and paste those numbers over the Warthog I think that might work but I never tryed it I might but you just just do it now cause I am working on another mod that doesnt have to do with warthog flipping.

Posted: Sat Jun 12, 2004 1:38 pm
by XeRoWaVe
how about screw the flipping just get rid of the falling out when u hit a certain angle cause i think it flips u at about 135 degrees cause in some maps i flipped but hit a rock and i stayed in te hog i was about 110 degrees flipped lol

Posted: Sat Jun 12, 2004 1:52 pm
by Flare8
It can be done, check out bernakos video in outstanding mods in the files