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				smashing glass
				Posted: Wed Jun 02, 2004 7:50 pm
				by mattyboy_900
				i converted the final part of AotCR and wanted to know if it is possible to make the unbreakable glass in the tower thing breakable?
			 
			
					
				Re: smashing glass
				Posted: Wed Jun 02, 2004 7:55 pm
				by Scarecrow
				mattyboy_900 wrote:i converted the final part of AotCR and wanted to know if it is possible to make the unbreakable glass in the tower thing breakable?
Possibly, with a shitload of hex editing but i am not sure....... Ask a pro
 
			
					
				Re: smashing glass
				Posted: Wed Jun 02, 2004 7:57 pm
				by rossmum
				mattyboy_900 wrote:i converted the final part of AotCR and wanted to know if it is possible to make the unbreakable glass in the tower thing breakable?
I dunno...but I agree with Scarecrow.
 
			
					
				
				Posted: Wed Jun 02, 2004 8:00 pm
				by mattyboy_900
				righto thanks. would it b any easier to mak all the unbreakable glass breakable?
			 
			
					
				
				Posted: Wed Jun 02, 2004 8:26 pm
				by VoiDeD
				Use that one collision model plugin, you can change stuff from breakable, unbreakable, grass, flood, etc.
			 
			
					
				
				Posted: Wed Jun 02, 2004 8:29 pm
				by [cc]z@nd!
				can you say insane sniper spot! (or just put a ton of sr ammo up on the wierd things above it and put a ton of secret teleporters around so you can zip from sniper spot to sniper spot hehe)
			 
			
					
				
				Posted: Wed Jun 02, 2004 8:31 pm
				by VoiDeD
				Modding a map for only the creaters advantage?
N00BISH!!
			 
			
					
				
				Posted: Wed Jun 02, 2004 8:36 pm
				by mattyboy_900
				thanks voided, and i do intend to pu a sniper there but only 1 not heaps.
			 
			
					
				
				Posted: Wed Jun 02, 2004 8:38 pm
				by VoiDeD
				NP.
Make sure the other people know where the sniper is...
			 
			
					
				
				Posted: Wed Jun 02, 2004 8:49 pm
				by mattyboy_900
				i got the plugin but the glass isnt under it, ne suggestions? is it under the tag [coll]collision Models? b coz i looked there but i dont htink its there
			 
			
					
				
				Posted: Wed Jun 02, 2004 8:53 pm
				by VoiDeD
				It should be under there..
			 
			
					
				
				Posted: Wed Jun 02, 2004 10:26 pm
				by mattyboy_900
				ive looke over it 4-5 times but its not there is there any other way of doing it?
			 
			
					
				
				Posted: Thu Jun 03, 2004 3:29 am
				by Scarecrow
				Um like i said b4 maybe with a shitload of hex editing........ i wonder if i could make a building breakable with 1 shot from a pistol that would be cool......
			 
			
					
				
				Posted: Thu Jun 03, 2004 3:32 am
				by STB
				the user map aotcr has breakable glass in it might want to check that map .
			 
			
					
				
				Posted: Thu Jun 03, 2004 3:46 am
				by Scarecrow
				STB wrote:the user map aotcr has breakable glass in it might want to check that map .
 Dude thats the map that hes using...........
 
			
					
				
				Posted: Thu Jun 03, 2004 2:06 pm
				by llamaboy772
				no!!!!!!!!!!!!!!!!!!! i was going to convert that map 
 
   
  
  ahhhhhhhhhhhhh
 
			
					
				
				Posted: Thu Jun 03, 2004 4:40 pm
				by VoiDeD
				STB wrote:the user map aotcr has breakable glass in it might want to check that map .
Dude, the only part of AotCR he's using is the BSP, hes using the scenario from the base map.
 
			
					
				
				Posted: Thu Jun 03, 2004 4:57 pm
				by mattyboy_900
				llamaboy i converted it so i could tell you how to do it. i probably wont release it unless i can get the glass to smash
			 
			
					
				
				Posted: Thu Jun 03, 2004 5:02 pm
				by VoiDeD
				Everyone knows how to do a conversion...
			 
			
					
				
				Posted: Thu Jun 03, 2004 5:44 pm
				by mattyboy_900
				yeah but im helping him with the hex stuff