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!!!!!!!!!!!!!!!!!!!!!!!!!COME!!!!!!!!!ON!!!!!!!!!!!!!!!!!!!!

Posted: Sun May 30, 2004 6:12 pm
by llamaboy772
Can somebody make a conversion tutoral that WORKS!!! Iwent through that hole thing twice and it still doesn't work!!! In SE it says "seek failed on a unnamed file!!!!!!!!! AHHHHHHHHHHHHHHHHHHHHHHH!!!!! somebody help!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

Re: !!!!!!!!!!!!!!!!!!!!!!!!!COME!!!!!!!!!ON!!!!!!!!!!!!!!!!

Posted: Sun May 30, 2004 6:20 pm
by McFarlane
llamaboy772 wrote:Can somebody make a conversion tutoral that WORKS!!! Iwent through that hole thing twice and it still doesn't work!!! In SE it says "seek failed on a unnamed file!!!!!!!!! AHHHHHHHHHHHHHHHHHHHHHHH!!!!! somebody help!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
AH!!!!!!!!!!!!!!!!!!!!!!!!!!!
USE THE hmt3.5 TUTORIAL NOOB!

Posted: Sun May 30, 2004 6:22 pm
by llamaboy772
i did and yes i did the offset thing to

Posted: Sun May 30, 2004 6:24 pm
by McFarlane
llamaboy772 wrote:i did and yes i did the offset thing to
Well learn to read better.
Hears a tip :idea: 1-800-ABCD123 that the hoked on phinics number.
Someone says it works great :D

Posted: Sun May 30, 2004 6:36 pm
by llamaboy772
do you know something about conversions? If not don't post in here & btw its 1-800-ABCDEFG stuped

Posted: Sun May 30, 2004 10:44 pm
by DEVIL0989
dont worry. bigafair is gay

Posted: Sun May 30, 2004 11:15 pm
by mattyboy_900
wat map r u converting?

Posted: Mon May 31, 2004 3:12 am
by you
what you have to do is after u extract the individual bsp go to mpmapname(eg carousel) .scnr.meta (in Batch Extract, levels, test, mapname.)
Open it in a hex editior (best use Hex workshop 4.1 wich is somewhere on halo-mods.com) and go the the bottom, you will see a test area psbs

at the end of the s int psbs click and go back 16 bytes (press the left arrow 16 times) and on the number bit put 0008 0000

that means the offset for the start of map 0x800

Posted: Mon May 31, 2004 9:24 am
by llamaboy772
I did that :D I didn't want to say but im converting longest into the last part of AOCR, the one with the big piaramid & stuff. I just don't get it i did everything the tutoral said except i didn't do a PMI with it. I built the BSP block and all that stuff, i just don't get it!!! I de-craped the models bla bla bla. I need someone who has done a conversion before to help me :(

Posted: Mon May 31, 2004 9:27 am
by llamaboy772
wait on the end of what "s"? p"s"bs or psb"s" ?

Posted: Mon May 31, 2004 12:56 pm
by llamaboy772
Can somebody just help please

Posted: Mon May 31, 2004 12:59 pm
by VoiDeD
Try using: Image Search

Instead of posting questions.

Posted: Mon May 31, 2004 1:55 pm
by llamaboy772
you know how many things serch brings up 1,000s! And it doesn't help at all. PS. the noobs and me wont stop unless you just give us the @#@^$#@$#^$^# answers!!! :evil:

Posted: Mon May 31, 2004 4:20 pm
by llamaboy772
sorry people but its just so upseting to do the same thing over and over and over and.......

Posted: Mon May 31, 2004 5:46 pm
by mattyboy_900
im soory with all the bullshit i lost you totaly, pm me and ill try to help. and rabiv not every 1 has time to download 120mb just tso they can try to make new maps that no one will be able to join ne way

Posted: Tue Jun 01, 2004 11:06 am
by VoiDeD
you know how many things serch brings up 1,000s! And it doesn't help at all. PS. the noobs and me wont stop unless you just give us the @#@^$#@$#^$^# answers!!! :evil:
Ok... dont stop, I'll like to see you all banned.

Posted: Tue Jun 01, 2004 6:26 pm
by rossmum
Voided wrote:
you know how many things serch brings up 1,000s! And it doesn't help at all. PS. the noobs and me wont stop unless you just give us the @#@^$#@$#^$^# answers!!! :evil:
Ok... dont stop, I'll like to see you all banned.
Me too. But I've been having similar problems on my second d40_terrain conversion, and I sure as hell did everything right. I've got my suspicions about the cause, I'll have to try again on the weekend.

Posted: Tue Jun 01, 2004 6:29 pm
by VoiDeD
I know it has something to do with the sky...

Posted: Tue Jun 01, 2004 6:32 pm
by rossmum
Voided wrote:I know it has something to do with the sky...
Well I did it using Danger Canyon as the base map, it worked on my first conversion where I didn't PMI at all. But this time I tried to PMI the d40_skyofdoom and it wouldn't extract the raw model. So I did x10_sky instead, before realising it was the sky from the start scene of the game...so then I left it out. Still stuffed. So now I'll try each model one by one and see which one screws it, seeing as everything else (I think) is OK. Time consuming but worth it.

Posted: Tue Jun 01, 2004 6:36 pm
by VoiDeD
D40 = ?