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fuel rod gun in sp
Posted: Sat May 29, 2004 9:25 am
by konfuzd
I'm trying to make the fuel rod gun usable in sp. I think the easiest way to do this would be to replace it in a sp map with the gun from an mp map. Would this work, and if so, how do I do it?
Posted: Sat May 29, 2004 9:36 am
by DEVIL0989
Wait hold on i just tried this and when i wnt to go find the fuelrod gun to save it wasnt there. I checked all maps too. I dont think this would be possible unless u went into HMT, opened up bloodgulch.map, found the projectile tab, found fuelrodcannon, saved it and imported it into the sp map. Thats the only way i could get a fuel rod cannon into sp
Posted: Sat May 29, 2004 9:43 am
by gameman86
its been done before, i forget how its atually no that hard, but the easyest way to get it in is rebuild the sp map, but only a few no how to do that
Posted: Sat May 29, 2004 9:49 am
by DEVIL0989
this is off topic but i feel like killing a turkey

Posted: Sat May 29, 2004 10:12 am
by NVShacker
Rebuild with the tutorial in files. It works with anything that can be fully batch extracted (Hint: b40 == evil)
Posted: Sat May 29, 2004 10:13 am
by VoiDeD
Dude, you cant rebuild SP maps.
Well you can, but none of us know how.
Posted: Sat May 29, 2004 10:16 am
by NVShacker
Yes you can; it is my sole discovery. My claim de fame as a modder:
http://files.halomods.com/viewtopic.php?t=5930
Posted: Sat May 29, 2004 10:18 am
by VoiDeD
Oh.. holy shit, sweet.
Posted: Sat May 29, 2004 2:42 pm
by konfuzd
Thanks for the tutorial, but I've got a bigger problem. I'm too much of a noob at modding halo to understand most of what you're doing in the tutorial. I just started messing arround with HMT and Hex Workshop and the only thing I've succesfully done is swap metas and offsets. Could you please explain what you do in the 5th step?
Posted: Sat May 29, 2004 5:00 pm
by konfuzd
Also, where does the (map name).sncr.meta file come from?
Posted: Sat May 29, 2004 5:10 pm
by konfuzd
Never mind on step five, figured it out.
Posted: Sat May 29, 2004 5:11 pm
by EqUiNoX
took u long enough...
Posted: Sat May 29, 2004 5:21 pm
by konfuzd
Hey, I just got HMT 2 days ago.
Posted: Sat May 29, 2004 5:33 pm
by DEVIL0989
i got it like 5 months ago lol
Posted: Sat May 29, 2004 6:36 pm
by konfuzd
Ok, I think I've got everything covered except for the (map name).scnr.meta file. I'm using the bloodgulch map to add the gun to the c40 map. So far, I've added the plasma cannon weapon folder, the plasma cannon sound folder, and coppied the entire bg ui folder over the c40 ui folder without overwriting the existing files. Do I have everything covered? Also, in HMT, when you rebuild the map, can you just select the directory the new file is in or does each new file have to be selected?
Posted: Sat May 29, 2004 6:49 pm
by EqUiNoX
WHy don't you just do a batch extract and rebuild...if that is possable...
Posted: Sat May 29, 2004 6:55 pm
by konfuzd
That's what I'm attempting to do.
Posted: Sat May 29, 2004 6:57 pm
by DEVIL0989
well if it dont work than u could be screwed
Posted: Sat May 29, 2004 7:00 pm
by konfuzd
That would be why I backed up my maps.
Posted: Sat May 29, 2004 7:01 pm
by DEVIL0989
wich is a good thing to do. im so proud of u
