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No weapons to begin with

Posted: Tue Apr 21, 2009 1:54 pm
by ryan_mckenzie
How can I remove all weapons/nades when spawning, so that the player begins with nothing?

Re: No weapons to begin with

Posted: Wed Apr 22, 2009 2:39 am
by [IA]Paul
I don't remember with grenades, but if you go to the cyborg_mp bipd tag and null out his weapons in the dependency swapper, he'll start unarmed (no matter the gametype) and can't throw grenades until he gets a weapon.

Re: No weapons to begin with

Posted: Wed Apr 22, 2009 2:42 am
by MarsMartianMan
Null out the item classes to make it so that no grenades spawn on the map, and change the bipd's grenade capacity to zero in eschaton.

Unless you want to make the player able to pick up the grenades, then I have no idea at the moment.

Re: No weapons to begin with

Posted: Wed Apr 22, 2009 3:15 am
by ryan_mckenzie
Thanks for the help guys.
But eh, we're talking HMT right?
Well I tried your idea Paul, went under biped and choose the cyborg_mp tag. A small amount of information gathered in the "Tag informaion" window, and the "Tag editor" window, as it usually would. But I wasn't sure where to go from there. Sorry, but what's the dependancy swapper?

Thanks.

Re: No weapons to begin with

Posted: Wed Apr 22, 2009 10:02 am
by Altimit01
HMT doesn't have a dependency swapper. HHT or Eschaton is what you'll want to use.