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WIP: Forest-winder (UPDATED)
Posted: Tue Feb 03, 2009 8:20 pm
by diamondbackk60
The name is only temporary but i am workin on a forest type project in sidewinder just need some opinions
EDIT!
added pelican different trees retextured ground, mud, and fog added by MarsMartianMan (thanks mars

)

Re: WIP: Forest-winder
Posted: Tue Feb 03, 2009 8:22 pm
by JK-47
For future reference, post your WIP topics in the Halo Modding Discussion forums.
As for the pmi tree tutorial, just follow any regular PMI tutorial, and just substitute whatever the tutorial is PMI'ing with a tree.
Re: WIP: Forest-winder
Posted: Tue Feb 03, 2009 8:25 pm
by diamondbackk60
oh ok and thanks for the heads up
and for the thread can i ask a favor of a staff member to move for me please thank you very much
Re: WIP: Forest-winder
Posted: Tue Feb 03, 2009 9:20 pm
by MarsMartianMan
This skin could be A LOT less green.
Re: WIP: Forest-winder
Posted: Tue Feb 03, 2009 9:38 pm
by JK-47
That, and it's stretched too much. If there's any way you can reduce the stretching so there will be more detail, you should definitely go for it.
You could put that texture on top of a rocky texture in photoshop and put it on darken, overlay, soft light, etc. Just mess with those, maybe erase some of the rock, so it's not too green.
Hell, I would really suggest that you just throw out that texture all-together, and find a grassy/plant texture and do my second suggestion with that. Your results would come out a lot better.
Re: WIP: Forest-winder
Posted: Wed Feb 04, 2009 5:22 am
by Rogue_Modder
JK-47 wrote:For future reference, post your WIP topics in the Halo Modding Discussion forums.
reported for move.
P.S i like it but the skin my the tunnels and teleportes is a bit doddgy
Re: WIP: Forest-winder
Posted: Wed Feb 04, 2009 5:35 am
by diamondbackk60
cool cool thanks yeah i was thinkin that myself after i started to get a better look at it will be working on more tonight and will keep updated

Re: WIP: Forest-winder
Posted: Wed Feb 04, 2009 6:40 am
by General_orca
what would be cool is if you could add water to where the ice is. im not sure if theres away to do that.....
I swear that i've seen some one do it.

Re: WIP: Forest-winder
Posted: Wed Feb 04, 2009 9:54 am
by JK-47
It was probably in CE.. I'm not sure if it's possible in PC alone, as you'd have to make a new water plane.
Re: WIP: Forest-winder
Posted: Wed Feb 04, 2009 10:27 am
by General_orca
ahh that makes more sense. since thats out the window, just skin the same as the ground and you would have to find a way to change the collision on the ice, just driving around on grass and then spin out with ice shards shooting out of the sides, so ya just what JK and Mars said, more grass texture and less green, and a few more trees!
Edit: could you skin the ice to look like water and change the collisions to splash water when you hit the ice?
Re: WIP: Forest-winder
Posted: Wed Feb 04, 2009 10:30 am
by JK-47
The water wouldn't have any animations, it would just be flat like the ice.
Re: WIP: Forest-winder
Posted: Wed Feb 04, 2009 12:01 pm
by guysullavin
or you an have the Ice as Mud

Re: WIP: Forest-winder
Posted: Wed Feb 04, 2009 2:19 pm
by General_orca
ya that would be good to, just switch the, what i think is the impacts, with HHT preferably, Im no expert just a spert not a complete expert on it

Re: WIP: Forest-winder (updated)
Posted: Wed Feb 04, 2009 3:38 pm
by diamondbackk60
i decided to make the ice into mud

thanks guy
Re: WIP: Forest-winder (updated)
Posted: Wed Feb 04, 2009 3:42 pm
by General_orca
Ok, i see you made it look like mud, but did you make it where a warthog will run over it like mud or is it still ice and slide in it with the ice shards coming out?
Re: WIP: Forest-winder (updated)
Posted: Wed Feb 04, 2009 3:49 pm
by guysullavin
he has a point, but couldn't he just edit the shards to be brown?
Re: WIP: Forest-winder (updated)
Posted: Wed Feb 04, 2009 3:53 pm
by General_orca
yes he could but you would be sliding around and well it doesn't seem to realistic to slid in mud 30ft, I go Mudding a lot and well you don't really slide around a lot. I just think it would be more realistic to swap the ice impacts with dirt or swamp, that way it would be like, when you walk over it, all squishey and stuff and to do that i guess use HHT
Re: WIP: Forest-winder (updated)
Posted: Wed Feb 04, 2009 4:05 pm
by guysullavin
idk, i just think it'd be cool
Re: WIP: Forest-winder (updated)
Posted: Wed Feb 04, 2009 4:09 pm
by diamondbackk60
fixed the snow particles when you drive on the grass but i cant figure out how to stop sliding on the ice GRR

Re: WIP: Forest-winder (updated)
Posted: Wed Feb 04, 2009 4:36 pm
by General_orca
I'm not sure what the impacts are under try effects or something like that in and look under the warthog tires but im not sure sorry
