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				[WIP] Boarding Action
				Posted: Thu Nov 20, 2008 10:27 am
				by bcnipod
				Alright, I am making my first mod in over a year I believe, and I have decided to start off with a single player mod. I am calling it boarding action, because that is what it entails, and is a recreation of the a10 campaign map, The Pillar of Autumn. I will be submitting this mod for DH's modding contest if I can finish on time. Don't have any pictures as of right now, but would like to hear what you would like to see in it. What new weapons, items, or other objects would you like to see in it. Right now I have a number of things I am going to be doing, but would like some thoughts on how to shape it.
Total Number of Rebuilds:
6
			 
			
					
				
				Posted: Thu Nov 20, 2008 10:36 am
				by Philly
				I'd like to see a mod where everything is changed. There seems to be a current fad for making just one thing, like a weapon, amazing, and then releasing it and calling it a mod. Of course, I don't expect this from you. 

 
			 
			
					
				
				Posted: Thu Nov 20, 2008 10:38 am
				by bcnipod
				Philly wrote:I'd like to see a mod where everything is changed. There seems to be a current fad for making just one thing, like a weapon, amazing, and then releasing it and calling it a mod. Of course, I don't expect this from you. 

 
Why my dear sir, I am quite appalled.
 
			 
			
					
				
				Posted: Thu Nov 20, 2008 10:40 am
				by Philly
				You should be. Good day, Sir.
			 
			
					
				
				Posted: Sat Nov 22, 2008 3:26 pm
				by bcnipod
				Alright first picture post. and the first thing. I just swapped them with the baton for now because I need somewhere to put it. 
Also I will be keeping a running total of how many rebuilds I did to the map as I go through the project in the first post.
Also, I take no credit for the bitmaps and textures, those are all done by the wonderful Pepsi. Those will not be in the release of this mod, I just happen to have them in my Halo folder when I took this.
 
			 
			
					
				
				Posted: Sat Nov 22, 2008 4:29 pm
				by BLO0D_DEMON
				I love you
			 
			
					
				
				Posted: Sat Nov 22, 2008 5:08 pm
				by guysullavin
				do you want to be his Friver?
			 
			
					
				
				Posted: Sat Nov 22, 2008 5:27 pm
				by BLO0D_DEMON
				guysullavin wrote:do you want to be his Friver?
*** **** **** **** **** *** **** **** *** **** *** **** **** *** *** *** **** **** **** **** *** ass **** *** *** *** **** **** *** *** *** **** **** **** **** *** *** **** *** **** *** **** **** *** damn *** **** **** **** **** *** **** **** *** *** *** **** **** *** *** **** **** **** **** *** **** **** *** **** *** **** **** *** *** *** **** **** **** **** *** fuck **** *** *** *** **** **** *** *** *** **** **** **** **** *** *** **** *** **** *** **** **** *** whore *** **** **** **** **** *** **** **** *** *** *** **** **** *** *** **** **** **** **** *** **** **** *** **** *** **** **** *** *** *** **** **** **** **** *** ass **** *** *** *** **** **** *** *** *** **** **** **** **** *** *** **** *** **** *** **** **** *** hell *** **** **** **** **** *** **** **** *** *** *** **** **** ***
 
			 
			
					
				
				Posted: Sat Nov 22, 2008 7:04 pm
				by guysullavin
				Gee, I'm sure that bcnipod appreciates you spamming up his thread.
Bcnipod this looks good, I'm glad your getting back into modding 

 even if it is for one mod 

 
			 
			
					
				
				Posted: Sat Nov 22, 2008 8:59 pm
				by WaeV
				So are you rebuilding with HMT?  Or with esch?
			 
			
					
				
				Posted: Sat Nov 22, 2008 10:44 pm
				by developer
				A very good start, but i see some textures that aren't yours. Maybe you should go get permission first?
			 
			
					
				
				Posted: Sat Nov 22, 2008 11:03 pm
				by Ombre
				developer wrote:A very good start, but i see some textures that aren't yours. Maybe you should go get permission first?
Try reading a bit before posting comments like that.
bcnipod wrote:Also, I take no credit for the bitmaps and textures, those are all done by the wonderful Pepsi. Those will not be in the release of this mod, I just happen to have them in my Halo folder when I took this.
 
			 
			
					
				
				Posted: Sat Nov 22, 2008 11:50 pm
				by developer
				Oh, sorry. Well, i guess he'll do something with the bitmaps anyway?
			 
			
					
				
				Posted: Sun Nov 23, 2008 6:21 am
				by bcnipod
				developer wrote:A very good start, but i see some textures that aren't yours. Maybe you should go get permission first?
Dude, really, like Ombre said, you should have read my post first, and you are really one to talk. 
@Waev Eschaton, this is a mod I am making to show off what it can do.
 
			 
			
					
				
				Posted: Sun Nov 23, 2008 6:52 am
				by Philly
				bcnipod wrote:you are really one to talk.
lolpwnt true
Anyway, I can't wait to see where this mod goes next. 

 
			 
			
					
				
				Posted: Sun Nov 23, 2008 10:18 am
				by Corvette19
				lolphoenixgotpwnt
This mod looks pretty cool.
			 
			
					
				
				Posted: Sun Nov 23, 2008 10:20 am
				by DeadHamster
				bcnipod I think I see some of Pepsi's bitmaps in there. Might want to give credit for those.  
 
So then....you got......10 hours, 39 minutes to finish this.
Get Crackin
 
			 
			
					
				
				Posted: Sun Nov 23, 2008 11:46 am
				by bcnipod
				
			 
			
					
				
				Posted: Sun Nov 23, 2008 1:14 pm
				by guysullavin
				DeadHamster wrote:bcnipod I think I see some of Pepsi's bitmaps in there. Might want to give credit for those.  

 
god, does no one ever read the first post anymore?
Looking good Bcnipod
 
			 
			
					
				
				Posted: Sun Nov 23, 2008 1:28 pm
				by Philly
				guysullavin wrote:DeadHamster wrote:bcnipod I think I see some of Pepsi's bitmaps in there. Might want to give credit for those.  

 
god, does no one ever read the first post anymore?
 
OMG I NO!!!!11!!!shiftplusone!!