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Having MC hold the weapon you wield during a cutscene

Posted: Mon Nov 17, 2008 8:09 am
by ER-449
It was something I was thinking about back when I was doing the scripting for Cryosis' campaign. Right before the "assault rifle" gets attached to the MC in a cutscene (the MC cutscene is a different biped), you need to edit the script.


A long if-or-then type of statement needs to be created. the game needs to check what the player has, if the player has one weapon, then the game attaches that weapon to the movie MC. This "if" statement needs to be created for every possible weapon the MC can wield in the game. No worries since large "if" statements can be processed in a fraction of a second in Halo.

Why is this interesting? Well, Bungie did it for Halo 2, and I think Halo 3.
Most campaign maps, at least in my opinion, get converted back for PC. It's just another way to improve the campaign level and make the cinematic MC seem more like the one the player plays. Seriously, even on the Two Betrayals, the MC has an assault rifle, but begins with a plasma pistol and shotgun. Wow, makes you really feel like the same guy who challenged Guilty Spark with the words, "That's not going to happen."

Posted: Mon Nov 17, 2008 8:31 am
by Philly
I made a mod where you start two betrayals with an Assault Rifle. That's one way of solving it.

Posted: Mon Nov 17, 2008 8:37 am
by ER-449
That's not the point....

I mean, think about the silent cartographer:

There is a mid-game cutscene "shafted" where the MC looks down

That's where this method definitely proves its worth.

Posted: Mon Nov 17, 2008 8:44 am
by bcnipod
I believe there is a specific animation used for those if you look at the tags in the map.

Posted: Mon Nov 17, 2008 8:57 am
by Philly
I don't get it. What's this topic for then?

Posted: Mon Nov 17, 2008 9:28 am
by Altimit01
I'm thinking Echo is implying that someone should edit the SP scripts so that the cinematic MC is holding the same weapons as the player MC for each cutscene.

Posted: Mon Nov 17, 2008 10:54 am
by bcnipod
Except you would need to change all the scripts to allow for different animations and weapons and such, This just may be a bit more complicated than what you want to happen. More work than is feasible, but if you get a patching system working with it then it may be very good.

Posted: Mon Nov 17, 2008 12:09 pm
by ER-449
I looked at it. he isn't using a particular weapons animation for the weapon. It's a cinematic one. Sniper rifle may look a bit awkward, as well as smaller weapons like pistols, but it should still work. I did a mod a long long time ago, the last spartans; he was holding a "sniper rifle" during the cutscene.

The script that gives the cinematic MC a weapon isn't to wield the weapon, just "attach" it to his hand.

Posted: Fri Nov 21, 2008 1:55 pm
by UPS
HHT it. Look in mod2, there should be scenery weapons. Those are used in the cintematics. Just change model of em. Anims will be the same tho.