Horizons [WIP]

Discuss general issues about modding HaloPC. Post ideas for mods here.
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DeadHamster




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Horizons [WIP]

Post by DeadHamster »

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Mr.Brightside
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Post by Mr.Brightside »

That's pretty tight. I think the pelican should be slower, or homing. That would make for an even nicer mod.
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Post by DeadHamster »

This is just a small bit I got fixed up. As you're playing the mod, a few pelicans and covenant dropships fly overhead.

I was thinking making it a bit slower, I'm not sure what you mean by homing though. Care to explain a bit better?
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Post by Andrew_b »

it looks cool. Probably the first time it has been done for pc.
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Post by DeadHamster »

Hardly, It's been done nearly 3 years ago. I copied the entire idea from a tutorial posted by "wasserbrunner.".


Credit goes to him for the idea.

Oh, and this makes it so that macs can't play it, because of the whole meta swap issue. so I'll have to release a mac version without this feature built into it. Not that big of a deal.


edit: Oh, and this is going to be my entry into the modding contest, hopefully some people can put up some competition, make it more interesting.
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Post by Andrew_b »

Oh haha. Funny. I've never seen this for pc. :P
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Post by Mr.Brightside »

They're active scenery based from projectiles, right? Set the homing on the rockets you used, and then they'll fly towards the player. That'd be interesting..
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Post by DeadHamster »

Used a banshee, swapped the contrail to rocket, thought it might look good, it doesn't so I'm gonna null it.

Yeah, that'd be a good idea for something different, but not really what I was going for in this mod. Thanks for the input though.
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Post by Ombre »

No one has really utilized this very well in a mod yet. I'd love to see a whole simulated battle going on with explosions and whatnot, but I can't imagine what the lag would be like.
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Post by DeadHamster »

It shouldn't be too bad for lag.


What I have planned for the active scenery are tank shells raining from the skies, with a very very low accuracy so that they land in random spots, maybe some homing as well. Thanks for the idea Brightside. That's to simulate air strikes.
I also have covie dropships going overhead, just like the pelicans.

That and a lot of little things that will add more realism to it, so that it feels much more like a battleground and much less like a nature park.

I always felt like these maps are more like an natural exhibit then a war-area. Something doesn't have to be all perfect and pristine to look amazing.
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Post by Corvette19 »

Haha, I remember when Elite 747 did this in a mod once, but with a Longsword instead...
Good times... good times...
2006 </3 :cry:
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Post by WaeV »

Am I missing something? Because I've never swapped the lifepods for pelicans and can't judge on its difficulty, but it doesn't seem as though it's anything too... groundbreaking.
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Post by Ombre »

WaeV wrote:Am I missing something? Because I've never swapped the lifepods for pelicans and can't judge on its difficulty, but it doesn't seem as though it's anything too... groundbreaking.
DeadHamster wrote:Hardly, It's been done nearly 3 years ago. I copied the entire idea from a tutorial posted by "wasserbrunner.".


Credit goes to him for the idea.

Oh, and this makes it so that macs can't play it, because of the whole meta swap issue. so I'll have to release a mac version without this feature built into it. Not that big of a deal.


edit: Oh, and this is going to be my entry into the modding contest, hopefully some people can put up some competition, make it more interesting.
He never claimed it was groundbreaking.
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Post by DeadHamster »

I also plan on adding much more, but this is on a brief hiatus. This is no longer my entry, as I have something else in the works that I believe will be much more interesting then "Battle Field Timberland."
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Post by WaeV »

He never claimed it was groundbreaking.
Oh, I suppose I assumed so b/c Mr. Brightside actually gave positive advice. :)
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Post by guysullavin »

you should have fallen down trees and other crap to make it look wreaked and stuff, like crashed life pods and (if this is possible) dead bodies!


OMFG i just got an idea, why don't you duplicate the spartan, then remodel the spartan body to be almost like a dead body, then dependency swap the mod2 of something like the log then import that!!!

that would be SICK :D
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Post by DeadHamster »

I could've done that, except I already have the map built and a bit done on it and really dont want to go back in and add stuff.
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Post by Philly »

DeadShef, I found a way to rebuild a rebuilt map. PM me if you're interested.
For anybody still wondering where FTD has gone, here it is.
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Post by hiheyhello »

ahem philly when are you going to share this with the rest of us :) tut mb? and I'm very interested in this right now.
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Post by DeadHamster »

WaeV wrote:Am I missing something? Because I've never swapped the lifepods for pelicans and can't judge on its difficulty, but it doesn't seem as though it's anything too... groundbreaking.
I just read this again. You know this is MP Timberland right? Not SP Halo (a30.map)
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