Horizons [WIP]
- DeadHamster
- Posts: 2289
- Joined: Thu Feb 15, 2007 9:38 pm
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Horizons [WIP]
http://www.swfupload.com/view/116389.htm
Raw SWF File:
http://www.swfupload.com/files/17361Horizon_Preview.swf
Must have flash player to view.
Raw SWF File:
http://www.swfupload.com/files/17361Horizon_Preview.swf
Must have flash player to view.
- Mr.Brightside
- Readers Club
- Posts: 823
- Joined: Sun Nov 18, 2007 11:25 am
- Location: Pensacola, Florida.
- DeadHamster
- Posts: 2289
- Joined: Thu Feb 15, 2007 9:38 pm
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- DeadHamster
- Posts: 2289
- Joined: Thu Feb 15, 2007 9:38 pm
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Hardly, It's been done nearly 3 years ago. I copied the entire idea from a tutorial posted by "wasserbrunner.".
Credit goes to him for the idea.
Oh, and this makes it so that macs can't play it, because of the whole meta swap issue. so I'll have to release a mac version without this feature built into it. Not that big of a deal.
edit: Oh, and this is going to be my entry into the modding contest, hopefully some people can put up some competition, make it more interesting.
Credit goes to him for the idea.
Oh, and this makes it so that macs can't play it, because of the whole meta swap issue. so I'll have to release a mac version without this feature built into it. Not that big of a deal.
edit: Oh, and this is going to be my entry into the modding contest, hopefully some people can put up some competition, make it more interesting.
- Mr.Brightside
- Readers Club
- Posts: 823
- Joined: Sun Nov 18, 2007 11:25 am
- Location: Pensacola, Florida.
- DeadHamster
- Posts: 2289
- Joined: Thu Feb 15, 2007 9:38 pm
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- DeadHamster
- Posts: 2289
- Joined: Thu Feb 15, 2007 9:38 pm
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It shouldn't be too bad for lag.
What I have planned for the active scenery are tank shells raining from the skies, with a very very low accuracy so that they land in random spots, maybe some homing as well. Thanks for the idea Brightside. That's to simulate air strikes.
I also have covie dropships going overhead, just like the pelicans.
That and a lot of little things that will add more realism to it, so that it feels much more like a battleground and much less like a nature park.
I always felt like these maps are more like an natural exhibit then a war-area. Something doesn't have to be all perfect and pristine to look amazing.
What I have planned for the active scenery are tank shells raining from the skies, with a very very low accuracy so that they land in random spots, maybe some homing as well. Thanks for the idea Brightside. That's to simulate air strikes.
I also have covie dropships going overhead, just like the pelicans.
That and a lot of little things that will add more realism to it, so that it feels much more like a battleground and much less like a nature park.
I always felt like these maps are more like an natural exhibit then a war-area. Something doesn't have to be all perfect and pristine to look amazing.
- Corvette19
- Posts: 1191
- Joined: Wed Jun 21, 2006 6:05 am
- Location: South Carolina
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WaeV wrote:Am I missing something? Because I've never swapped the lifepods for pelicans and can't judge on its difficulty, but it doesn't seem as though it's anything too... groundbreaking.
He never claimed it was groundbreaking.DeadHamster wrote:Hardly, It's been done nearly 3 years ago. I copied the entire idea from a tutorial posted by "wasserbrunner.".
Credit goes to him for the idea.
Oh, and this makes it so that macs can't play it, because of the whole meta swap issue. so I'll have to release a mac version without this feature built into it. Not that big of a deal.
edit: Oh, and this is going to be my entry into the modding contest, hopefully some people can put up some competition, make it more interesting.

- DeadHamster
- Posts: 2289
- Joined: Thu Feb 15, 2007 9:38 pm
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- guysullavin
- Posts: 1542
- Joined: Sun Sep 16, 2007 6:11 pm
- Location: Niagara-on-the-lake
- Contact:
you should have fallen down trees and other crap to make it look wreaked and stuff, like crashed life pods and (if this is possible) dead bodies!
OMFG i just got an idea, why don't you duplicate the spartan, then remodel the spartan body to be almost like a dead body, then dependency swap the mod2 of something like the log then import that!!!
that would be SICK
OMFG i just got an idea, why don't you duplicate the spartan, then remodel the spartan body to be almost like a dead body, then dependency swap the mod2 of something like the log then import that!!!
that would be SICK


Not Removing until Prototype comes out. Started 1/7/2009
obj1: DUDE'S GOT A POINT....I GIVE THIS PRODUCT A TRY....HELL WHAT COULD GO WRONG!
waev: caps lock might
- DeadHamster
- Posts: 2289
- Joined: Thu Feb 15, 2007 9:38 pm
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DeadShef, I found a way to rebuild a rebuilt map. PM me if you're interested.
For anybody still wondering where FTD has gone, here it is.
- hiheyhello
- Posts: 781
- Joined: Sun Oct 07, 2007 11:03 am
- Location: ontario
- DeadHamster
- Posts: 2289
- Joined: Thu Feb 15, 2007 9:38 pm
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