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Importing custom objects?
Posted: Mon Oct 20, 2008 6:26 pm
by ryan_mckenzie
Could someone direct me to a tutorial that could explain how to import custom made objects.
For instance: I've modeled a simple, low-poly structure in maya. I've also applied a nice low-res texture to it. Ultimately, I would like to get this building, into blood gulch. By any means possible.
I'm not sure how to do this, so I was hoping there'd be some kind of tutorial available. But I can't find any.
I could merge it with the BSP, but I'd rather swap it with a scenery item. Like a log.
Posted: Mon Oct 20, 2008 6:30 pm
by guysullavin
Not possible in Halo PC, Halo PC models can only be edited by moving Verticies around, also known as remodeling, basically you export a model (using HMT go to mod2 tag, choose model) then edit it by moving verts around, export it as a .obj (turn OFF any "save normals" options) then import using HMT. then you have your model.
Posted: Mon Oct 20, 2008 6:57 pm
by DeadHamster
Use CE, compile your object into a scenery with tool, and import it into a map. Convert the map to PC w/ harbringer, then extract the tag and build it into your map with HMT.
Posted: Mon Oct 20, 2008 8:24 pm
by JK-47
Posted: Tue Oct 21, 2008 4:58 pm
by bcnipod
It is quite possible to import custom models without using CE. you can on mac, you just need HEK to make the collision model.
Posted: Tue Oct 21, 2008 5:07 pm
by DeadHamster
indeed it is, I wasnt sure if he was on a mac or not, and he also said building so I assumed he wanted collision with it.
Why is it that macs can import custom objects? Is it that their actual game code is different, or that the program used has much better "model code" then HMT?
As in the code for importing objects is better, and will move the offsets correctly so that the map is read right. From what I understand this is a main problem with custom models.
Posted: Tue Oct 21, 2008 5:15 pm
by bcnipod
a program called OBJConverter created by Bob allows you to update the offsets, and will split the obj file into vertices and indices, which can be imported using HMT .75
Posted: Tue Oct 21, 2008 5:20 pm
by DeadHamster
Hm, nice. Only thing being it has no collision. That's cool though, no doubt.
Posted: Tue Oct 21, 2008 5:55 pm
by Altimit01
Yeah it lacks collision but it works wonderfully for things where that doesn't really matter like weapons. Since all of the LoDs model data are located one after another OBJConverter takes the custom model data and overwrites however many LoDs it needs, and then manipulates part of the tag so that those overwritten LoDs point towards that one model. It's a clever use of limited space at the cost of some run time efficiency.
Posted: Thu Oct 23, 2008 7:34 am
by ryan_mckenzie
Well, fortunately I use windows on my mac (of course I mainly use os x.. but I use windows for gaming). But I am looking for collision. I'll try with CE, then see how it goes. Thanks
