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Fog Problem

Posted: Fri Sep 05, 2008 7:04 pm
by DeadHamster
Is there anyway to fix objects like scenery and weapons being easily seeable through a heavy fog?

Re: Fog Problem

Posted: Fri Sep 05, 2008 8:46 pm
by tucker933
DeadHamster wrote:Is there anyway to fix objects like scenery and weapons being easily seeable through a heavy fog?
doesnt that kind of kill the purpose of fog?

Posted: Fri Sep 05, 2008 10:49 pm
by AbeFroman
he means the while the BSP is all fogged up, scenery such as trees and rocks are still clearly visible, and he doesn't want that

Posted: Sat Sep 06, 2008 2:26 am
by Philly
Change the radiosity power and colour to roughly match the fog.

Posted: Sat Sep 06, 2008 12:28 pm
by DeadHamster
Alright sounds good. Time to go searching through tags for that stuff.

Posted: Sat Sep 06, 2008 3:38 pm
by Philly
It's in the [sky] tag.

Posted: Sat Sep 06, 2008 4:16 pm
by DeadHamster
Philly, what do I set the power to? Cause I dont have any fog "power" settings, and neither 1, 0.9, nor 0.0001 work. I assumed it was on a scale of 0-1, since most things are. Let me go try something bigger.

Edit: And which radiosity? ID, OD or both?

Posted: Sat Sep 06, 2008 4:23 pm
by [IA]Paul
OD I believe allows you to make fog that goes everywhere, not just on where the fog is supposed to be. ID allows you to make the fog affect objects in the level.

Posted: Sat Sep 06, 2008 5:02 pm
by DeadHamster
NVM, works now. Thanks to Philly and [IA]Paul

Posted: Sat Sep 06, 2008 7:19 pm
by [IA]Paul
No problem.

Posted: Sun Sep 07, 2008 2:41 am
by Philly
Just for future reference, ID stands for indoor and OD for outdoor. Radiosity, I believe, is the colour that objects turn with distance, while fog is for the BSP.

Posted: Sun Sep 07, 2008 6:15 am
by [IA]Paul
Really? I turned ID to 0 when I made Ragnarok, but the fog was still inside the two bases.

Posted: Sun Sep 07, 2008 6:19 am
by bcnipod
[IA]Paul wrote:Really? I turned ID to 0 when I made Ragnarok, but the fog was still inside the two bases.
:\ it would depend on how the areas of the map were sanctioned as indoor or outdoor. 99% of death island was outdoor, so I would guess that the tiny inside sections would have been overlapped a bit.

Posted: Sun Sep 07, 2008 7:01 am
by Philly
That's why if you enable snow in bloodgulch, it snows inside the bases and caves. Halo thinks that the whole map is outdoor, because nowhere has been told it's actually indoor.

Posted: Sun Sep 07, 2008 1:39 pm
by DeadHamster
I know that the Fog is what affects objects such as scenery, weapons, bipeds, and vehicles.

Radiosity didn't do anything. Thanks for driving me crazy Philly, I was plugging number in for hours, thinking I broke the halo.

jk

:P

Posted: Mon Sep 08, 2008 10:46 am
by Philly
wat

Posted: Mon Sep 08, 2008 11:03 am
by DeadHamster
Philly wrote:Change the radiosity power and colour to roughly match the fog.
This didnt do what I needed it to. What I needed was located under Fog in the sky tag.