Halo Realism fix Version 2

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AbeFroman




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Halo Realism fix Version 2

Post by AbeFroman »

yesterday i gave this update in the Version 1 download thread
AbeFroman wrote:here's a quick update on version 2:

going to have a complete reskin
Going to try my best to fix ALL of the bugs in version 1 by starting from scratch
going to have different camo skins for different maps, for example there will be desert warthogs on desert maps, snow hogs on snow maps, etc
going to change some weapon and vehicle tags
more realistic physics
AR will have DT grenade launcher
I plan on doing some custom animations that sync with the weapon’s sounds(guess it’s time I learn how to model)
No more meta swaps
Driveable pelican and C_dropship on death island (need help on C_dropship, PM me)
A sand texture courtesy of Ombre (I hope)

At this moment in development, im working on the reskin, so far I got Pillar of Autumn (a10) completely done, here's a pic


Image
i've decided to move all updates on V2 to this thread, and today's update is this:

a30 (Halo)'s bitmaps are all done, forrunner structures are rusty
grass has twigs, dandelion-type things and leaves scattered in it, on top of a better actual grass texture
Tree bark is cooler looking, custom branches that look hawt but i didn't take a pic of them
new cliff wall texture


Image

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Philly




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Post by Philly »

That's cool, but the assault rifle reticle is annoying me.
For anybody still wondering where FTD has gone, here it is.
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Post by AbeFroman »

alright, here's a WIP of the new reticule, would you say the new reticule is a change for the better?

Image

i just need to make it smoother
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Post by Philly »

Yes, I'd say that's much better. :)
For anybody still wondering where FTD has gone, here it is.
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Post by Cryticfarm »

Do you have a detail map corrupted? Or is it supposed to be rusted and weird :\.
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Post by guysullavin »

Cryticfarm wrote:Do you have a detail map corrupted? Or is it supposed to be rusted and weird :\.
i guess its supposed to be rusted?

i think you coulda done a better marine hand bitmap job, i mean, you can see a big-ass crease right there...

otherwise its looking good to me :)
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Post by AbeFroman »

the forerunner's metals are supposed to look old and rusted
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Post by MoDFox »

Last edited by MoDFox on Mon Sep 01, 2008 1:26 pm, edited 1 time in total.
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Post by AbeFroman »

i don't have FP arm skin to go with the TP arms yet because i released a bunch of different camo skins, that one was the l;ast one i made for the marine so he still has that skin from when i took the screenshot, but i plan on making the camo skin change on each map so i didn't apply a different skin, making the camo change on each map will definitely motivate me to change the FP arms, in fact if i had more FOV on the FP you would see that it still is matched to the woodland armor
Last edited by AbeFroman on Mon Sep 01, 2008 1:29 pm, edited 1 time in total.
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Post by MoDFox »

Oh alright, just wanted to make sure you didn't forget.
Edit: Is that supposed to be a creepy face on his arm?
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Post by AbeFroman »

lol where? it isn't supposed to be one cuz i never put one on his arm, but i can't see the creepy face
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Post by MoDFox »

Here: Image
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Post by xbox »

lolwut?
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Philly




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Post by Philly »

I'd say that's more smiley than creepy. :o
For anybody still wondering where FTD has gone, here it is.
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Post by MoDFox »

Philly wrote:I'd say that's more smiley than creepy. :o
I say creepy because it has sharp teeth!
Oh yea I forgot to say, I like the rustic idea thing.
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Post by guysullavin »

MoDFox wrote:
Philly wrote:I'd say that's more smiley than creepy. :o
I say creepy because it has sharp teeth!
Oh yea I forgot to say, I like the rustic idea thing.
sorta looks like your avatar :wink:
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Post by AbeFroman »

i see it now


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Post by AbeFroman »

update time:
Truth and Reconciliation finished reskinning
Most of the reskinning was done on the interior of the cruiser, but there are altered bumpmaps and new cliff, bark, and rock skins for the outside part of the level

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what do you like about it? what do you not like about it? what should i do to improve upon the things you dont like? don't just say "good..." or "Bad..."
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Post by botternub »

dont really like that AR HUD... looks like a waste of a screen for some reason


but hey wats that game in ur sig? i saw that and i really wanted to try it out i remember reading about it in game informer and i havent seen it since
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Post by Philly »

If you skinned the ground to suit the bumpmaps more, that would be great. And I know how you feel about people saying 'good' or 'bad'. :wink: Also, I like the purple walls. Make more purple stuff. :P
For anybody still wondering where FTD has gone, here it is.
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