Page 1 of 2
metal hands
Posted: Mon Aug 04, 2008 12:24 am
by AbeFroman
i've been reskinning the FP cyborg hands model to look like a marine's hands and arms, and it's working great, except the hands are covered in the "detail corroded metal" texture, how do i fix this?

Posted: Mon Aug 04, 2008 12:42 am
by Ombre
Using HHT, open the map you want to edit and scroll down to the soso tags. Once expanded the rubber cyborg hands tag should be around the top. Click on that, then click on the detailed corroded metal on the right, and switch it to null. That should work.
Posted: Mon Aug 04, 2008 9:37 am
by AbeFroman
thanks ombre, you're the man

Posted: Mon Aug 04, 2008 9:53 am
by Corvette19
Fix the armor plating model on the hands, also.
Posted: Mon Aug 04, 2008 9:55 am
by ares-erus
Corvette19 wrote:Fix the armor plating model on the hands, also.
Yeah you're gonna want to do some modeling to make the plating part streamlines with the rest of the hand.
Posted: Mon Aug 04, 2008 9:57 am
by Corvette19
It's actually MC spray painted to look like a marine!
Posted: Mon Aug 04, 2008 10:49 am
by AbeFroman
exactly, cuz i don't really know how to model, i have a program for it, just can't figure it out
Posted: Mon Aug 04, 2008 10:57 am
by DEEhunter
Edit the multipurpose map's red channel I believe.
Posted: Mon Aug 04, 2008 10:59 am
by Corvette19
Try these hands.
I have not tested them in-game, but just see if they are better, if not, I'll start over and try again.
Cyborg FP Arms
Posted: Mon Aug 04, 2008 12:02 pm
by AbeFroman
injected model gives me an exception and it wont let me load the model back up in HMT to reinject my backup
nevermind, i extracted the meta from the d20.map i pulled from my CD, and injected it into the one from the corrupted d20.map, now it loads up fine, and i reinjected the model, this time i said no to new indices and it still loads in HMT, now for the in-game test...
Posted: Mon Aug 04, 2008 12:41 pm
by timmy42
DEE how would the red channel affect the problem? doesn't it affect detail level?
Posted: Mon Aug 04, 2008 12:58 pm
by DEEhunter
He is trying to get rid of the metal detail map on the hands. Editing the multipurpose map will get rid of the detail map on the hands.
Posted: Mon Aug 04, 2008 1:01 pm
by AbeFroman
i got that problem fixed already, now im having trouble with the big plate of skin colored metal on the FP hands
btw vette that model didn't work
i guess i'll just leave the model, it's too hard to notice when you're actually playing to matter
Posted: Mon Aug 04, 2008 5:23 pm
by UPS
Or give him some sweet gloves with armor plating on the back of the hand.
Posted: Mon Aug 04, 2008 5:28 pm
by Ombre
AbeFroman wrote:i got that problem fixed already, now im having trouble with the big plate of skin colored metal on the FP hands
btw vette that model didn't work
i guess i'll just leave the model, it's too hard to notice when you're actually playing to matter
If you need to remove the metal texture on that it should be the same procedure as before just with the armored hands tag. You're also going to want to null the reflections on it.
Posted: Mon Aug 04, 2008 5:44 pm
by Corvette19
I can try to edit the model again. Sorry about the last model.
Posted: Mon Aug 04, 2008 10:26 pm
by AbeFroman
nah dont worry about it vette, it's no big deal, can hardly notice when you're actually playing
Posted: Tue Aug 05, 2008 6:34 am
by Teh_Kitsune
UPS wrote:Or give him some sweet gloves with armor plating on the back of the hand.
QFT
the fp MC skin is kinda meh btw
Posted: Wed Aug 06, 2008 3:35 pm
by au5t3n5
ive tried this before, well not the whole skinning part, but remodeling the spartans fp arm/hand then trying to reimport it back, and i can never get it to work...
heh, is it even possible?
i think this was done before, well the concept of skinning the hands to be more like a persons, i believe someone made a cs like hand, with the texture like the one above but with the gloves that had the finger tips cut off...
Posted: Wed Aug 06, 2008 4:01 pm
by Corvette19
I just remembered something!!!!!!!!!!!!
You have to say NO to the question when you try to import.