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Vehicles Sure Weigh Alot
Posted: Wed Jul 30, 2008 2:28 pm
by DeadHamster
I have AI. They're in a tank. I make the tank supa heavy. The tank hits the ground, the AI drops out, then, because the tank is supa heavy, the tank falls through the BSP, almost like it was never there at all.
Only catch, is that it only drops off a few AI, the rest stay inside the tank
In return for giving the community a new clever way to spawn AI w/o visible vehicles or CE, Maybe you guysz can help me out with getting the rest of the AI outta muh tank?
Please?
Re: Vehicles Sure Weigh Alot
Posted: Wed Jul 30, 2008 4:19 pm
by bcnipod
DeadHamster wrote:I have AI. They're in a tank. I make the tank supa heavy. The tank hits the ground, the AI drops out, then, because the tank is supa heavy, the tank falls through the BSP, almost like it was never there at all.
Only catch, is that it only drops off a few AI, the rest stay inside the tank
In return for giving the community a new clever way to spawn AI w/o visible vehicles or CE, Maybe you guysz can help me out with getting the rest of the AI outta muh tank?
Please?
I think it is the coll tag, that will eject people out of a vehicle if it is upside down.
Posted: Wed Jul 30, 2008 4:22 pm
by DeadHamster
Yeah, the collision tag contains stuff like health and the collision model, that controls when an object is hit by something. so when a vehicle hits the ground, and the vehicle is upside down, it ejects the riders.
My problem is that it's falling so fast, it either doesnt eject all of them or just pulls them down with it. Either way, it's a no good.
Posted: Wed Jul 30, 2008 4:43 pm
by bcnipod
Then find another way, don't know what else to say.
Posted: Wed Jul 30, 2008 4:50 pm
by guysullavin
maybe drop it from a lower distance? maybe if it doesn't drop through try and find the best distance for it to fall through and release everyone out

Posted: Wed Jul 30, 2008 4:56 pm
by bcnipod
Maybe try moving the location of the seats.
Posted: Wed Jul 30, 2008 5:00 pm
by DeadHamster
It's all good, I found an alternative to this, where you wont see any string messages which was an issue in my last mod.
It uses a special made collision model. I'll explain more when I release.
Posted: Wed Jul 30, 2008 5:50 pm
by Andrew_b
You should make the tanks hit the ground and fly around. thatd be leet. lol.
i love our offtopic posts that only we get.
Posted: Thu Jul 31, 2008 8:25 am
by DeadHamster
mhm. They're pretty spectacular.
And yeah, thanks for that advice yesterday, that really helped [/sarcasm]
Posted: Thu Jul 31, 2008 9:21 am
by AbeFroman
wait...if the coll tag determines whether or not you eject when you flip...then how do you make it so you DON'T eject when you flip?
Posted: Thu Jul 31, 2008 9:55 am
by DeadHamster
the coll tag doesnt do that. Well not directly at least.
And to do what you said you need a script.