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Trial Map Rebuild
Posted: Thu Jul 24, 2008 2:50 pm
by MC41
Okay so I have rebuilt my first trial map and I PMI'ed a pelican. Everything goes right but when I Sparkify the map and then open it in Sparkedit it says Out of Memory. Why does this happen and how can I fix it?
Posted: Thu Jul 24, 2008 3:01 pm
by DeadHamster
And how did you rebuild with trial? Just curious, did I miss out on something and was that hexed HMT released?
Posted: Thu Jul 24, 2008 3:09 pm
by Altimit01
THMT (hexed HMT) can be gotten at HTM once you register and become a member who can actually download stuff. Plus there's other places where it and tutorials for it are hosted. Sparkify doesn't work on rebuilt maps because Sparkify is as dumb as it gets. It patches the header information which will break your newly rebuilt map since information like decompressed map size, offset to tag index and meta size are different than stock bloodgulch. Sparkify doesn't know that, and just pastes in the values for vanilla bloodgulch in a full version style header. I have no idea if it'll work or not but my
Demo Hack does the same thing but keeps track of the information that changes.
Posted: Thu Jul 24, 2008 4:26 pm
by DeadHamster
Why dont you just hex edit it?
Posted: Thu Jul 24, 2008 5:46 pm
by MC41
Thanks Altimit01 it worked
Posted: Thu Jul 24, 2008 10:44 pm
by Altimit01
Well if you're hexing a sparkified map you're still using a program to change the header. Takes about the same time to patch as use demo hack. And depending on the hex editor, copy pasting the entire header can be a pain. And SE can't read trial headers.
Posted: Fri Jul 25, 2008 8:30 am
by DeadHamster
Yeah, I wasnt sure if the hack thing was going to work, and if it wasn't I was suggesting he hex edit the header to read as a full map. But since it does work, ignore that post.