Push and Pull
Push and Pull
I've seen and played mods where you can push and pull objects with projectiles. I know how to make a push force, but I'm really interested in being able to make a pull force, so anybody wanna tell me how?

softer on the eyes now
- DeadHamster
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Sadlly th origanal topic is gona, but here is how do it.
Malolo420 wrote:Make the weapon have a bottomless clip, around 35 for a rate of fire, 5 projectiles per shot, the bullet damage do 0.0001 damage, and 0.5 force Make the projectile initial speed 1E+14 and final 1E+15.
Then put max range for 99999.
That should work.
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- Corvette19
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Post it on a tutorial.conure wrote:Sadlly th origanal topic is gona, but here is how do it.
Malolo420 wrote:Make the weapon have a bottomless clip, around 35 for a rate of fire, 5 projectiles per shot, the bullet damage do 0.0001 damage, and 0.5 force Make the projectile initial speed 1E+14 and final 1E+15.
Then put max range for 99999.
That should work.
Xfire = corvette19
WaeV wrote:Mess around with stuff, make exceptions, get messy! Do something we've never seen before.
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This in no way represents the real reason but this is a theory.DeadHamster wrote:anyone care to explain WHY that works? I'm interested.
The bullet goes so fast that it actually jumps through the vehicle partially and hits the other side thus causing it to pull towards you.
Just one idea, would also explain a fault in Macsoft's port to mac that causes the bullet to only hop half way through and cause it to lift.
Last edited by MoDFox on Sun Aug 03, 2008 9:15 pm, edited 1 time in total.
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Corvette19 wrote:Maybe making the AI spawn from an Item Collection?
Go into HHT and open the item collection tag, then try swapping the weapon to an AI. It may work.
Yeah, that was my first thought, but spawning an actv through that gave me an exception, which actually surprised me. After that I tried editing [weap] tags, hoping that having the weapon reference the actv be the same as the actv referencing whatever, but of course it's not.
Still working on it. Got another Idea.
EDIT: HAHAHAHAH IM A MAD-SCIENTIST.
Nahh jk, but I got it to work. You'll all be happy to know my new mod will have respawning AI, using only tools on the PC, no CE work at all.
Last edited by DeadHamster on Mon Aug 04, 2008 2:25 pm, edited 1 time in total.