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Cyborg to Marine (BG)
Posted: Fri Jun 27, 2008 2:29 pm
by HaloAdept
I was able to compile BG with a marine biped included. I swapped the cyborg's (bipd) model, animation trigger (antr), and collision model (coll) for the marine's. Everything works like a charm except for some annoying problems. They are the following:
1. When I throw a grenade, it takes a while for it to create the grenade. My assumption on this is that the marine's animation is longer than the cyborg's.
2. When I attempt to enter a scorpion, there is no HUD message allowing me to enter it and pressing the enter vehicle button does not work. Also, whenever I am driving a ghost the marine's head is constantly looking directly right, not forward.
Any help is appreciated on smoothing out these problems.
*EDIT
I would also like to know if anyone has a system for changing the mod2, antr, and coll tags for a certain team. (Elites vs. Spartans, etc.)
Posted: Fri Jun 27, 2008 2:47 pm
by CallMeSheF
You can only do team biped through CE using scripts.
You have to change the name of the scorpion's driver seat to one that the marine can enter. Make it W-Driver.
Do the same for the ghost maybe?
Posted: Fri Jun 27, 2008 2:48 pm
by HaloAdept
CallMeSheF wrote:You can only do team biped through CE using scripts.
You have to change the name of the scorpion's driver seat to one that the marine can enter. Make it W-Driver.
Do the same for the ghost maybe?
Oh I never thought of that. I guess I will have to fiddle around and find the best seat.
Posted: Fri Jun 27, 2008 4:05 pm
by Andrew_b
You should have also noticed that you can't walk diagonal. Check the checkbox Uses Player Physics.
Edit: @ CallMeShef: You can only do team AI in CE, yes; but not through using scripts.

Posted: Fri Jun 27, 2008 4:09 pm
by Corvette19
He said Team Biped, meaning red team is Cyborgs and Blue team is Elites...
Posted: Fri Jun 27, 2008 4:11 pm
by Andrew_b
Ahh yes it can be done with scripting. You would need to hook a bipd to an encounter, then set that encounter on the chiefs team. Yes, sorry, My bad.
Posted: Fri Jun 27, 2008 4:24 pm
by HaloAdept
The player can move correctly because I was modifying the cyborg, not completely swapping it. So it is possible to script a certain biped for a certain team on Halo PC?
Posted: Fri Jun 27, 2008 4:31 pm
by Andrew_b
Yes:
Code: Select all
(script startup aionteams
(object_create unbeatable_ai)
(ai_attach unbeatable_ai redteam/unbeatable)
(unit_set_maximum_vitality unbeatable_ai 30000 0)
(unit_set_current_vitality unbeatable_ai 30000 0)
)
Posted: Fri Jun 27, 2008 4:39 pm
by HaloAdept
I'm not very familiar with scripting but I want the player on the blue team to be an elite, and the player on the red team to be a marine.
Posted: Fri Jun 27, 2008 4:43 pm
by Andrew_b
Sorry kid, Scripting is available in only Custom Edition, Unless you want to edit scripts with Conure's HPC Scripter.
Posted: Fri Jun 27, 2008 5:06 pm
by HaloAdept
Andrew_b wrote:Sorry kid, Scripting is available in only Custom Edition, Unless you want to edit scripts with Conure's HPC Scripter.
Alright then thanks for the help.
I am still looking for advice on the grenades.
Posted: Fri Jun 27, 2008 7:31 pm
by Andrew_b
You edit a antr tag. I seem to have forgotten what you do, however.