light bridge difficulties....searched previous threads..
Posted: Fri May 21, 2004 12:27 pm
Ok I've searched through the previous light/energy bridge related topics, none of them provided a solution ...
I have converted c10_interiora to bloodgulch, but that part isn't important, what is though, is that I attempted to import the light bridge, and partly succeeded ...
Now I had two bridge elements in the mach tag I compiled into the conversion, bridge, and bridge fast...the bridge being the actual machine that can be activated and de-activated, and the bridge fast being the unstable one that turns on and off rapidly....
Now heres the weird part, the bridge, does not work, it doesn't even show anything, in SE it shows as a small box.
However when I use bridge fast, the correct model shows up in SE, but in-game, I do not see anything, yet I can shoot it, have bullets bounce off, and the correct sound effect plays off when you hit it...
I would so very much like to have the light bridge as a piece of scenery via any method you guys can think of ... I mean all it really needs is the snd...mod2 and coll to work mainly...
I did try importing them the normal way though in the build, I am going to try actually editing the meta to replace an existing scenery piece...maybe that method might yield results, we'll see ...
In the meantime can ANYONE help me out??
Thanks
I have converted c10_interiora to bloodgulch, but that part isn't important, what is though, is that I attempted to import the light bridge, and partly succeeded ...
Now I had two bridge elements in the mach tag I compiled into the conversion, bridge, and bridge fast...the bridge being the actual machine that can be activated and de-activated, and the bridge fast being the unstable one that turns on and off rapidly....
Now heres the weird part, the bridge, does not work, it doesn't even show anything, in SE it shows as a small box.
However when I use bridge fast, the correct model shows up in SE, but in-game, I do not see anything, yet I can shoot it, have bullets bounce off, and the correct sound effect plays off when you hit it...
I would so very much like to have the light bridge as a piece of scenery via any method you guys can think of ... I mean all it really needs is the snd...mod2 and coll to work mainly...
I did try importing them the normal way though in the build, I am going to try actually editing the meta to replace an existing scenery piece...maybe that method might yield results, we'll see ...
In the meantime can ANYONE help me out??
Thanks
