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light bridge difficulties....searched previous threads..

Posted: Fri May 21, 2004 12:27 pm
by Pwn4g3
Ok I've searched through the previous light/energy bridge related topics, none of them provided a solution ...

I have converted c10_interiora to bloodgulch, but that part isn't important, what is though, is that I attempted to import the light bridge, and partly succeeded ...

Now I had two bridge elements in the mach tag I compiled into the conversion, bridge, and bridge fast...the bridge being the actual machine that can be activated and de-activated, and the bridge fast being the unstable one that turns on and off rapidly....

Now heres the weird part, the bridge, does not work, it doesn't even show anything, in SE it shows as a small box.

However when I use bridge fast, the correct model shows up in SE, but in-game, I do not see anything, yet I can shoot it, have bullets bounce off, and the correct sound effect plays off when you hit it...

I would so very much like to have the light bridge as a piece of scenery via any method you guys can think of ... I mean all it really needs is the snd...mod2 and coll to work mainly...

I did try importing them the normal way though in the build, I am going to try actually editing the meta to replace an existing scenery piece...maybe that method might yield results, we'll see ...

In the meantime can ANYONE help me out??

Thanks :)

Posted: Fri May 21, 2004 6:10 pm
by maegus15
Pwn4g3 wrote:editing the meta to replace an existing scenery piece
That was my first thought. I never tried this before. Very weird..... So what you are saying is, that the bullets bounce off the coll, but can't stand on it and has no Snd!. Hmmm, I have no solution too this...

Posted: Sat May 22, 2004 3:58 am
by Pwn4g3
ICEFIRE wrote:
Pwn4g3 wrote:editing the meta to replace an existing scenery piece
That was my first thought. I never tried this before. Very weird..... So what you are saying is, that the bullets bounce off the coll, but can't stand on it and has no Snd!. Hmmm, I have no solution too this...
No what I'm saying is, that when you shoot where it should be, you hit a coll, the sound plays for the collision, but it does not appear as the light bridge....I tried removing dependencies to the animation trigger, becuase I think thats what puts it to its engaged state, because it fades in when activated...but, once i'd removed it, same effect as first mentioned...its very weird....but the model shows up in SE..

But I did notice that in the mod2 dependency it references the a30 torpedo bridge for the shader....I dunno, maybe pointing that dependency to the correct one in levels/c10 might yield results, I'll try this soon.